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Salamander (video game)

Salamander
Salamander flyer.png
Promotional flyer for Salamander
Developer(s) Konami
SPS
Publisher(s)
Programmer(s) Hiroyasu Machiguchi
Composer(s) Miki Higashino
Hidenori Maezawa
Shinya Sakamoto
Satoe Terashima
Atsushi Fujio
Series Gradius
Platform(s)
Release date(s)
Genre(s) Multi-scrolling shooter
Mode(s) Single-player, Cooperative
Cabinet Upright
Arcade system Konami GX400
Display Raster, horizontal orientation, 256 x 224
Review scores
Publication Score
AllGame 3.5/5 stars
CVG 93%
Crash 79%
Sinclair User 8/10 stars
Your Sinclair 4/10
ACE 881
The Games Machine 66%

Salamander (沙羅曼蛇 / サラマンダ Saramanda?), retitled Life Force (ライフフォース Raifu Fōsu?) in North America and in the Japanese arcade re-release, is a scrolling shooter arcade game by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became the norm for future Gradius games.

Salamander was followed with an official sequel in 1996 entitled Salamander 2.

The first player controls Vic Viper and the second player takes the reins of debuting spacecraft Lord British, which is sometimes referred to as "Road British" due to the ambiguity of Japanese-to-English romanization. The game features six stages which alter between horizontal and vertical scrolling.

Players are allowed to continue from where they leave upon death instead of being returned to a predefined checkpoint as per Gradius tradition. There are no continues in Salamander's single player mode; however, in the two-player mode, players are given two continues. The number of continues can be changed through DIP switches. The player gains power-ups by picking up capsules left behind by certain enemies, as opposed to the selection bar used in other Gradius titles. However, the Japanese version of Life Force keeps the selection bar.


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