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Sakura Momoko no Ukiuki Carnival

Sakura Momoko no Ukiuki Carnival
Ukiuki carnival boxart.PNG
Developer(s) Nintendo NSD
Indieszero
Publisher(s) Nintendo
Designer(s) Satoshi Yamato (producer)
Shigeru Miyamoto (producer)
Toru Osawa (director)
Momoko Sakura (graphic designer)
Noriko Miura (scenario designer)
Akira Fujiwara (sound composer)
Takashi Tezuka (advisor)
Platform(s) Game Boy Advance
Release
  • JP: July 5, 2002
Genre(s) Communication adventure
Mode(s) Single player, Multiplayer

Sakura Momoko no Ukiuki Carnival (さくらももこのウキウキカーニバル, Momoko Sakura's Ukiuki Carnival) is a video game developed by Indieszero and Nintendo Special Planning & Development and published by Nintendo for the Game Boy Advance. The game was never released outside Japan.

As seen on the game's box art, the game is billed as an "internet simulation game" (インターネットごっこ, intānetto gokko) where the player ventures between the game's "real-life" town and internet. The game was originally planned for the Game Boy Color, but the platform was changed after the release of the Game Boy Advance.

The game's characters were designed by popular manga artist Momoko Sakura. Her sister, Noriko Miura, designed the basis for the game and contributed to its script, while Shigeru Miyamoto, Takashi Tezuka, and Satoru Iwata also contributed to the game's development as producers or advisors.

The player takes the role of a young boy or girl who is on the "carnival committee" of Colortown; a mysterious town where there is no nightfall. The player ventures through the game's overworld in top-down perspective to fulfill two objectives: receive a star from each of the eight guardian gods living in the town to inaugurate the town's festive carnival, and invite as many people as possible to the carnival. The final goal of the game is to invite all 100+ characters of the game to the carnival, but only a portion of the characters can be invited during the first playthrough. Completion of the final goal requires at least three playthroughs of the game.

In preparing for the carnival, the player is faced with various puzzles or mysteries present within the town. The player can meet with local residents directly to receive items useful in solving the puzzles, or access the game's simulated internet using a PDA. Relevant information can be gained through the web pages, emails, forums, chat rooms, and search engines simulated within the game. None of the puzzles and mysteries are difficult to solve, and few puzzles are presented during the first playthrough, allowing the player to get through to the carnival fairly easily. A fair portion of the game is spent as a tutorial, where the player learns the controls from supporting characters, and the game's dialogue and colorful style is directed towards casual gamers and young children.


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