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Run Roo Run

Run Roo Run
Run Roo Run art.png
App Store art
Developer(s) 5th Cell
Publisher(s) 5th Cell
Distributor(s) Apple
Director(s) Jeremiah Slaczka
Designer(s) Jeremiah Slaczka
Adam Fenderson (levels)
Programmer(s) Marius Falhbusch
Artist(s) Chern Fai Chow
Composer(s) David J. Franco
Tracy W. Bush
Platform(s) iOS
Release date(s)
  • WW: January 12, 2012
Genre(s) Platform
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 83
Review scores
Publication Score
Edge 5/10
IGN 8.0/10.0
Pocket Gamer 8/10

Run Roo Run is a platform video game developed and published by 5th Cell for iOS. It was released worldwide on January 12, 2012. The game was announced two days prior to its release, and is the second release from 5th Cell for the iOS platform.

The game's plot revolves around a mother kangaroo in search of her captured joey. The game takes place in Australia, where Roo travels from Perth to Sydney.

Run Roo Run is unique in its gameplay for modern platform games in that it is not a side-scrolling video game. Each level is a single screen that introduces a new element of complexity. For this reason, 5th Cell refers to the game's genre as "micro-platformer". It features Game Center integration, but is a single-player title.

Gameplay in Run Roo Run is simplistic in control. Since the game employs auto-run, the player controls Roo only in the character's jumping movements. While a platform game, Run Roo Run is unique in that it is not a side-scrolling video game. Each level is simply a single screen that introduces new elements of complexity. Each chapter of the game consists of several levels, in which different grades can be achieved depending on the time a player takes to complete each level. A completed chapter represents a move East on the map, and an "Extreme" set of levels are unlocked for each chapter.

After playing the game Flash Space is Key by independent developer Chris Jeff, director Jeremiah Slaczka gained inspiration for creating a new video game. Slaczka conceived of the game's basic concept several months prior to game development. Official development for Run Roo Run began in September 2011. It was originally meant to be a much smaller project for 5th Cell, with only six weeks of projected development time. However, an additional three months was necessary to complete the game as it became larger-scale.


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