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Rome: Total Realism

Rome Total Realism
Rome - Total Realism Coverart.png
Developer(s) Rome: Total Realism Team
Publisher(s) Rome: Total Realism Development Team
Designer(s) Rome: Total Realism Development Team
Engine Rome: Total War, Rome: Total War Barbarian Invasion
Platform(s) PC, Mac
Release 2005-2010
Genre(s) Real-time tactics
Mode(s) Single-player and Multi-player

Rome: Total Realism (or RTR) is a complete modification pack originally created by the Total War Center user GaiusJulius for the computer game Rome: Total War, intended to rectify historical inaccuracies in the original game. The mod has been featured in several major gaming sites and magazines, such as PC Gamer (US), PC Gamer (UK), and GameSpot. Recent versions of RTR include Rome: Total Realism VII : Grand Campaign, which uses the newer Barbarian Invasion (expansion to Rome: Total War) engine. The mod further improves historical accuracy and introduces new game-play concepts. The last RTR VII series patch was released in 2012.

In 2014, a RTR team moved to the Exilian webforums to work on a new Grand Campaign mod, which among other features is likely to include a more in-depth depiction of Steppe nomad culture and a new original score.

Although the original game Rome: Total War was extremely successful and has been used to animate several historical TV programs (including the tactical simulation Time Commanders), numerous gamers expressed disappointment with the historical inaccuracy of the game. These inaccuracies were acknowledged by the game's creators, Creative Assembly, who admitted the inclusion of numerous anachronisms and inaccuracies in order to improve gameplay experience.

The most severe criticism was reserved for the game's depiction of Ancient Egypt. Rome portrays the Egyptian faction more as the Pharaonic Middle-Eastern empire of the tenth century BC rather than the Ptolemaic successor state to Alexander's empire it actually was in the period of the game (270 BC–AD 14). The developers of Rome stated that a chariot-dominated Egypt that matched their consumers' expectations was considered more fun, and a sounder business strategy, than yet another phalanx-based Hellenistic race to match the four already present in the game (the Greek Cities, Macedon, the Seleucid Empire and Thrace). The RTR developers concluded that the wildly differing starting conditions and other differences between the Ptolemaic Empire and, for instance, Macedon, provided sufficient distinction to provide a unique playing experience without having to resort to adding units from previous millennia. The Egyptian faction has therefore been completely remodeled to better reflect its armies of the time.


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