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RollerCoaster Tycoon (video game)

RollerCoaster Tycoon
Rct-box.jpg
Cover art
Developer(s) Chris Sawyer Productions
Frontier Developments (Xbox Version)
Publisher(s) Windows
Hasbro Interactive (Under the MicroProse Brand Name)
Xbox
Infogrames
Designer(s) Chris Sawyer
Programmer(s) Chris Sawyer
Artist(s) Simon Foster
Composer(s) Allister Brimble
Series RollerCoaster Tycoon
Platform(s) Microsoft Windows, Xbox
Release Microsoft Windows
  • NA: March 31, 1999
  • EU: April 12, 1999
Xbox
  • NA/EU: March 25, 2003
Genre(s) Construction and management simulation
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 87% (PC)
63.31% (Xbox)
Metacritic 62/100 (Xbox)
Review scores
Publication Score
AllGame 3/5 stars (PC)
Eurogamer 8/10 (PC)
Game Informer 2/10 (Xbox)
GamePro 9/10 (PC)
Game Revolution A (PC)
GameSpot 8.6/10 (PC)
7/10 (Xbox)
IGN 8.5/10 (PC)
6/10 (Xbox)
OXM (US) 6.5/10 (Xbox)
OXM (UK) 8/10 (Xbox)
PC Gamer (UK) 91/100 (PC)

RollerCoaster Tycoon is a construction and management simulation video game that simulates amusement park management. Developed by Chris Sawyer Productions and published by Hasbro Interactive, the game was released for Microsoft Windows in 1999 and was later ported to the Xbox by Infogrames in 2003. It is the first game in the RollerCoaster Tycoon series.

RollerCoaster Tycoon received two expansion packs: Added Attractions (released in the US as Corkscrew Follies) in 1999, and Loopy Landscapes in 2000. Two special editions were released: RollerCoaster Tycoon Gold/Totally Roller Coaster in 2002, which contained the original game, Added Attractions/Corkscrew Follies, and Loopy Landscapes; and RollerCoaster Tycoon Deluxe in 2003, which contained the content in Gold plus more designs for the different customizable rides.

The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.


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