Rolando | |
---|---|
Developer(s) | HandCircus |
Publisher(s) | ngmoco |
Distributor(s) | Apple |
Designer(s) | Simon Oliver (game) Mikko Walamies (art) |
Engine | Box2D |
Platform(s) | iOS |
Release | December 18, 2008 |
Genre(s) | Adventure, puzzle |
Mode(s) | Single-player |
Review scores | |
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Publication | Score |
Edge | 7/10 |
Eurogamer | 8/10 |
IGN | 9.5/10 |
Slide To Play | 4/4 |
Pocket Gamer | 10/10 |
Rolando is a puzzle-adventure video game developed by HandCircus and published by ngmoco. It was released for the iOS on December 18, 2008, and uses the Box2D game engine.
Rolando's gameplay revolves around navigation of "Rolandos", small ball-like creatures, throughout a fictional world known as "Rolandoland". Rolando has received generally positive reviews by the video game community, and a sequel, Rolando 2: Quest for the Golden Orchid, was released in 2009. A third game was announced and later cancelled.
The goal of the game is to save Rolandoland from an invasion of little shadow creatures. The inhabitants of Rolandoland are the Rolandos, which are little ball-shaped creatures. Rolandos must be directed to safety by tilting the iPhone or iPod Touch and using different bonus items like conveyor belts and elevators.
The Rolandos proceed through a series of worlds before eventually finding and defeating the leader of the shadow creatures.
Each stage has a required number of Rolandos that must escape if the player wants to advance to the next stage. Players can manipulate objects in the world and can tilt an iPhone or iPod Touch to move the Rolandos through the stage. The player rolls the Rolandos either one at a time or in groups, selected by drawing boxes over the intended Rolandos. By swiping one's finger up, the selected Rolandos jump. The player gets help from the Rolando commandos, an elite group of sticky balls who grip surfaces and defy gravity. Contrary to normal Rolandos, these creatures can also stick to the ceiling. This game also features tutorial levels in the first world, which explain the controls and how to play. One may be very familiar with the controls, but it will take a long time to master them.
The soundtrack for Rolando is largely from the discography of Mr. Scruff, a British DJ who lent many of his songs to the game. Such songs include "Spandex Man" (from Keep It Unreal), "Shrimp", "Ug" (from Trouser Jazz), "Donkey Ride", "Kalimba", "Stockport Carnival" (from Ninja Tuna), and "Mice At The Organ" (from the Large Pies EP). Simon Oliver, Rolando's creator, called Mr. Scruff's contribution "icing on the cake" for the game.