Subsidiary of DeNA | |
Industry | Video games |
Founded | July 2008 |
Founder | Joe Keene Bob Stevenson Neil Young Alan Yu |
Headquarters | San Francisco, California, USA |
Area served
|
International |
Key people
|
Neil Young (Co-founder and C.E.O.) |
Products |
Rolando Rolando 2 Eliminate Pro |
Number of employees
|
26 |
Parent | DeNA Co., Ltd. (since 2010-10-25) |
Website | www.ngmoco.com |
ngmoco, LLC (stylized as ngmoco:)) is an American-based publisher of video games for the iOS and Android platforms, and a subsidiary of DeNA Co., Ltd.. The company was founded by former Electronic Arts executive Neil Young in July 2008. Since its founding, ngmoco has had more than seven million combined game installs. Venture capital firms Kleiner Perkins Caufield & Byers and Norwest Venture Partners, among others, have financed the company with a combined total of $40.6 million USD. The company is most well known for their publishing of the Rolando game series and Eliminate.
In June 2008, Electronic Arts Games label president Frank Gibeau announced to the media that executive Neil Young was leaving the company to form a company of his own. Young had managed Maxis, EA Los Angeles, and E.A.'s Blueprint division. The next week, Young announced that the company, cofounded by Bob Stevenson, Alan Yu and Joe Keene, would be named "ngmoco" (short for "Next Generation Mobile Company"), and would focus on game publishing for the iPhone platform. It was also announced that the company had achieved funding from venture capitalist firm Kleiner Perkins Caufield & Byers (as part of the iFund), and that partner and former Chief Creative Officer of E.A. Bing Gordon had joined ngmoco's board of directors.
In October 2008, the company revealed their first three games to the public. They consisted of Topple, MazeFinger, and Rolando. In March 2009, ngmoco's games on the App Store had received over seven million installations. The company's board was joined by Tim Chang, whose investment firm Norwest Venture Partners invested $10,000,000 in ngmoco's second round of funding.