*** Welcome to piglix ***

Rochard

Rochard
Rochard cover
Cover art for Rochard
Developer(s) Recoil Games
Publisher(s) Sony Online Entertainment (PS3), Recoil Games (Windows, Mac, Linux)
Distributor(s) Nordic Games
Director(s) Burt Kane (creative director)
Producer(s) Kalle Kaivola
Composer(s) Markus Kaarlonen
Engine Unity
Platform(s) PlayStation 3, Microsoft Windows, Mac OS X, Linux, Android
Release date(s) PlayStation 3
  • US: September 27, 2011
  • EU: September 28, 2011
Microsoft Windows
  • INT: November 15, 2011
Mac OS X
  • INT: December 21, 2011
Linux
  • INT: September 18, 2012
Android
  • INT: March 9, 2014
Genre(s) Platformer, Metroidvania
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings PS3: 79%)
PC: 82%
Metacritic PS3: 79%
PC: 81%
Review scores
Publication Score
GamePro 9/10
GameSpot 7.0/10
GameTrailers 7.1/10
IGN 8.5/10
Joystiq 4/5 stars
Cheat Code Central 4.2/5
Awards
Publication Award
IGN 2011 Editors Choice
GameShark 2011 Editors Choice
GamePro 2011 Editors Choice
GamingXP 2011 Best of GamesCom
Unity Best Graphics - 2011
Unity Best Gameplay - 2011
Pelit Editors' Pick

Rochard is a science fiction platform game available for the PlayStation 3 through the PlayStation Network, for Microsoft Windows, Linux and Mac OS X through the Steam online distribution platform, and for Linux as part of the Humble Indie Bundle 6. Developed by Recoil Games, the game revolves around the manipulation of gravity and the use of a G-Lifter, a gravity device used to easily move heavy objects around. The title combines increasingly challenging environmental puzzles with action, humor and a story of rich twists.

The game's launch dates for the PlayStation Network were September 27, 2011 in the US and September 28, 2011 in Europe. The worldwide Steam launch of the Windows version took place on November 15 of the same year.

Rochard is a two-dimensional side-scrolling platformer taking place in three-dimensional scenes. The player character works his way through a series of environments, each containing a mix of puzzle and combat encounters. To overcome these challenges, the player has access to several tools and mechanics that relate to gravity, weight and matter properties.

Players can change the gravity between “normal” earth like gravity and low gravity by holding the L1/LB/Shift button. Controlling the gravity is the key feature of the game and allows the player for example to jump higher in low gravity, alter trajectories of thrown objects, soar in the air flow of a huge ventilation fan in low gravity, do a Recoil Jump, Lift heavy objects in low G, swing on certain objects using the Gravity Beam. Some levels have sections where the gravity is inverted. In some levels the player can invert the gravity by himself.

The player is equipped with the G-Lifter – a modular mining tool hosting various subsystems like remote gravity controller, flashlight, a communication device and the following main features. When the gravity beam mode is selected it allows John to grab and shoot or drop certain objects like crates, explosives containers etc. With the gravity beam John can also manipulate and move certain objects, like big mining lasers, cargo containers etc. After an upgrade the G-Beam is powerful enough to lift John in low G allowing him to dangle and swing from certain objects. All objects which can be manipulated with the gravity beam are highlighted with a white swipe effect on the surface. The player gets to upgrade the gravity beam several times to gain new abilities to it. In addition to the G-Swing the player can use the G-Beam as a weapon against flying droids, automated turrets and even human enemies (respectively).


...
Wikipedia

...