Rochard | |
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Cover art for Rochard
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Developer(s) | Recoil Games |
Publisher(s) | Sony Online Entertainment (PS3), Recoil Games (Windows, Mac, Linux) |
Distributor(s) | Nordic Games |
Director(s) | Burt Kane (creative director) |
Producer(s) | Kalle Kaivola |
Composer(s) | Markus Kaarlonen |
Engine | Unity |
Platform(s) | PlayStation 3, Microsoft Windows, Mac OS X, Linux, Android |
Release date(s) |
PlayStation 3 Microsoft Windows
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Genre(s) | Platformer, Metroidvania |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | PS3: 79%) PC: 82% |
Metacritic | PS3: 79% PC: 81% |
Review scores | |
Publication | Score |
GamePro | 9/10 |
GameSpot | 7.0/10 |
GameTrailers | 7.1/10 |
IGN | 8.5/10 |
Joystiq | |
Cheat Code Central | 4.2/5 |
Awards | |
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Publication | Award |
IGN | 2011 Editors Choice |
GameShark | 2011 Editors Choice |
GamePro | 2011 Editors Choice |
GamingXP | 2011 Best of GamesCom |
Unity | Best Graphics - 2011 |
Unity | Best Gameplay - 2011 |
Pelit | Editors' Pick |
Rochard is a science fiction platform game available for the PlayStation 3 through the PlayStation Network, for Microsoft Windows, Linux and Mac OS X through the Steam online distribution platform, and for Linux as part of the Humble Indie Bundle 6. Developed by Recoil Games, the game revolves around the manipulation of gravity and the use of a G-Lifter, a gravity device used to easily move heavy objects around. The title combines increasingly challenging environmental puzzles with action, humor and a story of rich twists.
The game's launch dates for the PlayStation Network were September 27, 2011 in the US and September 28, 2011 in Europe. The worldwide Steam launch of the Windows version took place on November 15 of the same year.
Rochard is a two-dimensional side-scrolling platformer taking place in three-dimensional scenes. The player character works his way through a series of environments, each containing a mix of puzzle and combat encounters. To overcome these challenges, the player has access to several tools and mechanics that relate to gravity, weight and matter properties.
Players can change the gravity between “normal” earth like gravity and low gravity by holding the L1/LB/Shift button. Controlling the gravity is the key feature of the game and allows the player for example to jump higher in low gravity, alter trajectories of thrown objects, soar in the air flow of a huge ventilation fan in low gravity, do a Recoil Jump, Lift heavy objects in low G, swing on certain objects using the Gravity Beam. Some levels have sections where the gravity is inverted. In some levels the player can invert the gravity by himself.
The player is equipped with the G-Lifter – a modular mining tool hosting various subsystems like remote gravity controller, flashlight, a communication device and the following main features. When the gravity beam mode is selected it allows John to grab and shoot or drop certain objects like crates, explosives containers etc. With the gravity beam John can also manipulate and move certain objects, like big mining lasers, cargo containers etc. After an upgrade the G-Beam is powerful enough to lift John in low G allowing him to dangle and swing from certain objects. All objects which can be manipulated with the gravity beam are highlighted with a white swipe effect on the surface. The player gets to upgrade the gravity beam several times to gain new abilities to it. In addition to the G-Swing the player can use the G-Beam as a weapon against flying droids, automated turrets and even human enemies (respectively).