Riven | |
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The PC box art for Riven showcases Richard Vander Wende's concept of what players would first see on the Age of Tay.
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Developer(s) | Cyan |
Publisher(s) |
Red Orb Entertainment (PC, Mac)
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Director(s) |
Robyn Miller Richard Vander Wende |
Producer(s) | Rand Miller |
Designer(s) | Robyn Miller Richard Vander Wende |
Programmer(s) | Richard A. Watson |
Composer(s) | Robyn Miller |
Series | Myst |
Engine | Mohawk |
Platform(s) | Mac OS, Microsoft Windows, Sega Saturn, PlayStation, Pocket PC, iOS |
Release | |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 85% (10 reviews) |
Metacritic | 83% (12 reviews) |
Review scores | |
Publication | Score |
Adventure Gamers | |
Edge | 7/10 |
Game Revolution | A |
GameSpot | 7.8/10 |
Riven is a puzzle adventure video game and the sequel to Myst. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Brøderbund. Riven was distributed on five compact discs and released on October 31, 1997, in North America; it was later released on a single DVD-ROM, with improved audio and a fourteen-minute "making-of" video. In addition to the PC versions, Riven has been ported to several other platforms, including the PlayStation, Sega Saturn, and iOS-based devices.
The story of Riven is set immediately after the events of Myst. Having been rescued from the efforts of his sons, the main non-player protagonist Atrus enlists the help of the player character to free his wife from his power-hungry father, Gehn. Unlike Myst, which took place on several worlds known as Ages linked together by special books, Riven takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule.
Development of Riven began soon after Myst became a success, and spanned more than three years. In an effort to create a visual style distinct from that of Myst, director Robyn Miller and his brother, producer Rand Miller recruited former Aladdin production designer Richard Vander Wende as a co-director. Brøderbund employed a US$10 million advertising campaign to publicize the game's release.