Risk of Rain | |
---|---|
Developer(s) | Hopoo Games |
Publisher(s) | Chucklefish Games |
Producer(s) | Duncan Drummond Paul Morse |
Designer(s) | Matthew Griffin Duncan Drummond Paul Morse |
Artist(s) | Duncan Drummond |
Composer(s) | Chris Christodoulou |
Engine | Game Maker |
Platform(s) | Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita |
Release date(s) |
Windows
|
Genre(s) | Platform, roguelike, Metroidvania |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 78/100 |
Review scores | |
Publication | Score |
Eurogamer | 8/10 |
Game Informer | 7.5/10 |
GameSpot | 8/10 |
Polygon | 8.5/10 |
Risk of Rain is a platform video game incorporating roguelike elements, developed by a two-student team from the University of Washington under the name Hopoo Games. The game, initially a student project, was funded through a Kickstarter campaign to improve the title, and was published by Chucklefish Games to Microsoft Windows in November 2013. OS X and Linux versions premiered as part of a Humble Bundle in October 28, 2014. Ports for the PlayStation 4 and PlayStation Vita, developed with assistance from Code Mystics, were released on April 12, 2016.
The player controls the survivor of a space freighter crash on a strange planet. As the player progresses through levels, selected randomly and with some procedural placement of objects within the level, they attempt to survive by killing monsters and collecting items that can boost their offensive and defensive abilities. The game features a difficulty scale that increases with time, requiring the player to choose between spending time building experience and completing levels quickly before the monsters become more difficult. By discovering various hidden locations, players can discover artifacts which can alter gameplay. The game supports up to four cooperative players in online play and up to two players in local play..
At the start of the game, each player selects one of twelve characters. Initially, only one character is available, but as the player completes various in-game objectives, more characters become available. Each character has various statistics and a set of unique moves; for example, a sniper has the ability to hit creatures from a long distance for large damage but their firing rate is slow, while a common soldier can do rapid, moderate damage at close range.
Within all but the last level of the game, the goal is to locate a teleporter, placed in a random location. As the players hunt for it, they will encounter monsters; upon death the monsters will drop in-game money and will also provide the players experience. As the players gain experience they will increase the player level, gaining more hit points and stronger attacks. Money can be used to open various chests, buy items at stores, activate attack drones that aid in combat, or pray at shrines that have a random chance of dropping items, described by game lore as the space freighter's cargo. There are over 110 items in the game, and these provide benefits such as passive bonuses that improve offensive or defensive capabilities, or a special weapon. Players can only use one special weapon at any time, but they can collect many passive items, including multiple versions of the same item, stacking the benefits of these items. The location of these items is randomly determined through roguelike procedural generation.