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Ring of Red

Ring of Red
Ring of Red art box.jpg
North American PlayStation 2 cover art
Developer(s) Konami
Publisher(s) Konami
Director(s) Masahiro Hinami
Designer(s) Yukio Futatsugi (Battle system and world design)
Platform(s) PlayStation 2
PlayStation Network
Release PlayStation 2
  • JP: September 21, 2000
  • NA: March 12, 2001
  • EU: June 15, 2001
PlayStation Network
  • NA: October 4, 2011
Genre(s) Turn-based tactics
Mode(s) Single player

Ring of Red (リング・オブ・レッド) is an alternate history turn-based strategy video game released by Konami for the PlayStation 2 console. It was one of the first PlayStation 2 games made with CD-ROM-based technology. Ring of Red was released in 2000 for Japan followed by North America and Europe in 2001.

The game is based on an alternate history theory that after the defeat of Nazi Germany and Fascist Italy near the end of World War II, Japan was conquered and occupied by both Soviet and American forces - rather than solely by the US, as in actual history. The occupation created two countries, consisting of the north governed by a pro-communist government and the south by a pro-democracy government with Hokkaidō occupied by Soviet forces. Tensions between the two Japans were at an all-time high during the Cold War with a Japanese War (similar in cause to the actual Korean War) taking place with Armored Fighting Walkers, giant walking mechas being used with great success by both the North Japanese and South Japanese militaries.

Combat is split between a turn-based battlefield for moving units, and a real-time mode for combat. The latter includes the AFWs moving through their attack patterns and support troops that have their own abilities.

In each mission, players deploy their units on a map. Each square contains terrain that provide movement and defense bonuses or penalties. Both sides consist of units made up of a single AFW and three squads of infantry. The player and the enemy take turns in moving their units around the map in order to complete certain objectives, such as pursuing a unit, capturing a town or protecting a convoy. Some missions have branching objectives that give different bonuses.

Players can engage in combat by moving within distance of an enemy unit, depending on the range the AFW is in prior to combat. If players are successful in destroying the enemy AFW, the enemy unit is removed from the map and players gain experience points. If the enemy destroys a player AFW, the entire unit is removed until the next mission.

In addition to combat, players can capture cities, which can provide more troops for recruitment and heal friendly troops, and can dedicate turns to repairing their units. Each mission has parameters which result in player defeat, such as not completing the mission within the time limit or losing Weizegger's AFW.


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