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Resogun

Resogun
Resogun
Developer(s) Housemarque
Climax Studios (PS3, Vita)
Publisher(s) Sony Computer Entertainment
Producer(s) Ian Pickles
Programmer(s) Harry Krueger
Composer(s) Ari Pulkkinen
Platform(s) PlayStation 4
PlayStation 3
PlayStation Vita
Release PlayStation 4
  • NA: November 15, 2013
  • EU: November 29, 2013
  • JP: February 22, 2014
PlayStation 3 & Vita
  • EU: December 17, 2014
  • NA: December 23, 2014
  • JP: January 22, 2015
Genre(s) Side-scroller, shoot 'em up
Mode(s) Single-player, multiplayer (PS4)
Aggregate scores
Aggregator Score
GameRankings 85%
Metacritic 84/100
Review scores
Publication Score
GameSpot 8/10
GamesRadar 3.5/5 stars
Giant Bomb 4/5 stars
IGN 9.0/10
GamesBeat 65/100

Resogun (stylized as RESOGUN) is a 2013 voxel-based side-scrolling shoot 'em up video game developed by Finnish developer Housemarque and published by Sony Computer Entertainment for the PlayStation 4, PlayStation 3 and PlayStation Vita. The PS4 game was released in North America and Europe in November 2013 and in Japan in February 2014, while the Vita and PS3 versions were released in December 2014. Resogun: Heroes, the first DLC, was released in North America on June 24, 2014, while the second DLC, Resogun: Defenders was released in February 17, 2015. Resogun, a PS4 launch title, draws heavily from the games Defender and Datastorm, and is considered the spiritual successor to Housemarque's previous shoot 'em up games Super Stardust HD and Super Stardust Delta.

In Resogun, the player battles enemies and rescues trapped humans in a cylindrical, voxel-based world. The game was well received by video game journalists, who lauded its graphical prowess, fast-paced gameplay, and soundtrack. The game was criticized for its short length and lack of tutorials or explanations for several gameplay elements. Resogun won several awards, and was nominated for Action Game of the Year at the 2014 DICE Awards, and also appeared at the 2014 GDC Choice Awards.

In Resogun, the player battles phases of enemies on five distinct, cylindrical, voxel-based levels: Acis, Ceres, Decima, Febris, and Mefitis. Each level is separated into three phases, and includes a unique boss enemy. Although the primary goal of each level is to eliminate all enemies, including the boss, humans can be saved in order to gain bonus score towards the player's final score. In order to save a human, it must first be released from its chamber by killing a set of "keepers." Upon release, the player can pick up the human and bring it to one of two safety points.


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Wikipedia

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