Zone 66 | |
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Second Floppy Release Cover art
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Developer(s) | Renaissance |
Publisher(s) | Epic MegaGames |
Designer(s) | Thomas Pytel |
Programmer(s) | Thomas Pytel |
Artist(s) | Joe Hitchens |
Composer(s) | Kenny Chou (C.C. Catch) Charles Scheffold (Daredevil) |
Platform(s) | MS-DOS |
Release date(s) | 1993 |
Genre(s) | Topdown Shooter |
Mode(s) | Single-player |
Zone 66 is a top down shooting video game released in 1993 for DOS as shareware. The game was created by a North American Demo Scene group called Renaissance, and was published by Epic MegaGames (now Epic). The group developed a 386 protected-mode (PMODE) extender to enable the game to play on a 386 processor clocked at 16 MHz with full screen updates. This required the PC to be rebooted before and after play, so the game could bypass MS-DOS and boot into its own environment, much like PC booter games of the 1980s.
The game takes place in the 22nd century. An ex-GSA pilot has been tipped by a stranger that his hometown is in danger, but by the time he reaches the city limits, a nuclear bomb destroys the city along with his beloved wife and baby girl. The pilot uses a ship on a landing pad to meet with the stranger at a certain location. When the pilot reaches the location, he finds the stranger is dying but obtains some vital information. The pilot then gets a fighter plane and heads to a group of islands to begin his vigilante revenge.
As the pilot progresses from nation to nation destroying each base, the plot thickens and he begins to understand who and what he is dealing with and why the terrorism started.
Before starting the selected mission, the player must choose a type of aircraft. Different planes have different statistics. When the plane has been selected the player can decide what weapons to take to the extent of the payload limit. After the plane inventory has been arranged the mission can begin from a starting supply bay. The player can also return to the supply bay to restock and repair, change aircraft type to use and change weapon types and quantities.
The player makes use of the loaded weapons to destroy air and land targets. Bombs are launched at the target indicator right in front of the plane. In addition to weapons the player has two types of maneuvers to counter hostilities with ease. The player has infinite chances unless all the supply bays are destroyed. The player also has a radar as a guide. All main ground targets must be destroyed to complete a mission.
Three different soundtracks were available for the game, depending on the user's sound card. The Sound Blaster soundtrack was composed of a mix of FM synthesis sounds and digital samples. This particular method of music creation and playback was unique to the Renaissance demogroup. The AdLib soundtrack consisted solely of FM synthesis sounds, due to most AdLib sound cards being incapable of playing digital audio. Some songs in the AdLib soundtrack were arrangements of those in the Sound Blaster soundtrack, while others are completely different songs altogether.,