Red Faction | |
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Genres |
First-person shooter Third-person shooter |
Developers | Volition, Inc. |
Publishers | THQ |
Platforms | PlayStation 2, Microsoft Windows, macOS, GameCube, Xbox, N-Gage, PlayStation 3, Xbox 360, PlayStation 4 |
First release |
Red Faction May 22, 2001 |
Latest release |
Red Faction: Armageddon June 7, 2011 |
Red Faction is a series of shooter video games developed by Volition, Inc. and is owned by THQ Nordic. Originating in 2001, the Red Faction games have spanned Microsoft Windows, macOS and many consoles, including the PlayStation 2, GameCube, Xbox, PlayStation 3 and Xbox 360. The Red Faction series has been heavy on its thematic undertones throughout the games. One of the more outstanding themes of the series is a revolutionary socialist undertone. From the miners rebellion featured (in separate ways) in Red Faction and Red Faction: Guerrilla, to the overthrown monarchy of Red Faction II, this has been a central theme since the games' inception in 2001.
The series has had three unique styles of gameplay, the first is a traditional first-person shooter element which was used by the first two games in the series, while the second is a third person style of open world gameplay which was used in Red Faction: Guerrilla and a third person style of corridor shooter used in Red Faction: Armageddon. Both styles though share a common element which is the series' unique environmental destruction features, this was enhanced in Red Faction: Guerrilla when it was applied to every building in the game making the game's entire environment destructible.
The first two games were traditional first person shooters with unique environmental destruction features that were praised in both games. The games include vehicles, pistols, rifles, explosives, and other traditional shooter weapons and features. While the first two games did not re-invent the first person shooter, their Geo-mod Engine and rebellious story made both games a new step for the genre.
Rather than the traditional first person shooter style of the first two games, both Guerrilla and Armageddon utilize a third person style of gameplay. Guerrilla takes place in an Open world environment on the planet of Mars allowing players to free roam across the environment. Armageddon is a more linear experience, largely moving through corridors and caverns from objective to objective. In the games, all environments are fully destructible which means that every single building in the game can be destroyed. Players are usually equipped with four weapons, the primary weapon is a Sledgehammer with three more weapons of the player's choice. These weapons are mainly purchased using salvage, the main currency of the game, with the exception of the remote charges and assault rifle, both of which are given to the player by default at the start of the game. Purchasable weapons include an Arc Rifle, Grinder, Rocket Launcher, Proximity Mines and a Nano Rifle. Players go around completing missions for the Red Faction and perform Guerilla actions to liberate various sectors of Mars from the control of the Earth Defense Force.