Receiver | |
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Developer(s) | Wolfire Games |
Publisher(s) | Wolfire Games |
Engine | Unity |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Release | June 18, 2012 April 29, 2013 (Steam) |
Genre(s) | First-person shooter, simulation |
Mode(s) | Single-player |
Receiver is a first-person shooter video game developed by Wolfire Games. The game attempts to portray realistic gun mechanics through reloading and bullet physics as the player scavenges items and audio tapes which reveal the story in an procedurally generated world.
Receiver was released in June 2012 for Linux, Microsoft Windows, and Mac OS X. In 2013, the game is available as a free copy when purchasing the other Wolfire Games video game Overgrowth.
In Receiver, players must search for eleven audio tapes from around a procedurally generated world, randomly arranged after each death. Ammunition and flashlights are scattered throughout the world as well. Players start with a random handgun, either a Smith & Wesson Model 10 revolver, a Colt M1911A1 semi-automatic pistol, or a selective fire Glock 17 pistol with an automatic sear. Players are also given a random inventory of ammunition and/or spare magazines for their weapon. Players may also start with a flashlight. While searching for tapes, the player will encounter stationary sentry turrets and mobile hover drones that will attack the player. A single hit to the player will kill them. Shooting these automated defenses can disable them, with shots to vital components, such as cameras, weapons, motor, or battery scoring significantly more damage. If a player dies, they lose all progress and the game is reset with a new randomly-generated level layout, spawn position, and inventory.