Summer Carnival '92: Recca | |
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Japanese Family Computer box art
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Developer(s) | KID |
Publisher(s) | Naxat Soft |
Programmer(s) | Shinobu Yagawa |
Composer(s) | Nobuyuki Shioda |
Platform(s) | Family Computer, 3DS Virtual Console |
Release |
Family Computer
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Genre(s) | Scrolling shooter |
Mode(s) | Single-player |
Summer Carnival '92: Recca (サマーカーニバル'92 烈火?), commonly referred to as Recca (meaning "raging fire"), is a 1992 scrolling shooter video game developed by KID and published by Naxat Soft for the Family Computer. As its name implies, Recca was created for a shooting game competition called the "Summer Carnival" by Naxat Soft, which took place on July 17, 1992. The game was known for pushing the Famicom to its limits, having high sprite counts while maintaining fast speeds.
As only a few copies were sold, the game is now quite rare, with cartridges selling for around 20,000 yen. However, a download version of Recca was released for the Nintendo eShop on December 12, 2012, costing only ¥500. It also was released for the first time in North America and Europe on the Nintendo eShop on September 5, 2013 and August 15, 2013 respectively.
Recca is described by shoot 'em up fans and reviewers as one of the toughest games in history. Although it is a little known game, Recca is one of the few games that pushed the hardware of the Famicom console. Recca worked around sprite limits of the Famicom hardware by showing sprites for effects like explosions every other frame (at 30fps instead of 60fps). One reason for its general obscurity is due to the fact that upon its release in 1992, focus was already on the Famicom's successor, the Super Famicom console.
By using a rom hack or cheat code, the Sega logo appears and explodes, then the Nintendo logo appears. ("Sega" and "Nintendo" are spelled with "?"s instead of "e"s.)
The soundtrack for the game was composed by Nobuyuki Shioda. It was released by Scitron on September 21, 2005 as Legend Consumer Series - Summer Carnival '92 Recca Original Soundtrack.