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Realms of Arkania: Star Trail

Realms of Arkania:
Star Trail
Roa2.jpg
Developer(s) Attic Entertainment Software
Publisher(s) Sir-Tech/U.S. Gold
Designer(s) Fantasy Productions
Composer(s) Guy Henkel, Horst Weidle
Series Realms of Arkania
Platform(s) PC (MS-DOS)
Release DEU September 1994
INT October 1994
Genre(s) Role playing game
Mode(s) Single player
Review scores
Publication Score
Dragon 2.75/5 stars
Next Generation 3/5 stars

Realms of Arkania: Star Trail is a computer role playing game by Attic Entertainment Software based on the German RPG system Das Schwarze Auge. The original German version of the game (German title: Das Schwarze Auge: Sternenschweif) was released in 1994. Due to the success of its predecessor it was translated to English and released by Sir-Tech in the same year.

After the failed orc invasion on Thorwal, the orcs attacked another region. The player is recruited in the city Kvirasim by an elf ambassador to recover an old artifact, the Salamander Stone, that could unite the elves and the dwarfs for battle against the orcs. Immediately a mysterious third party which seems to be against the uniting of the dwarves and elves counter offers riches and bribery. The quest leads them first to the depths of a long abandoned dwarven mine in the mountains. There they must walk a fine line between taking what they need and taking out of avarice. If successful they meet a master smith, who forges an asthenil sword for them and lets them swap it for the Salamander Stone.

Leaving the mines with the Salamander Stone, they are instructed to take the stone to an orc besieged city of Lowangen. The party is allowed past the orcish blockade, only after they leave behind most of their heavy weapons and armor. Once inside the city they are robbed of the Salamander Stone. While attempting to locate it the group runs into cultists serving an unknown god. The cult comprises humans and elves. After a bloody fight, the group finds two Salamander Stones, one fake and one genuine. There is a notice of instruction telling the cult to send the real one off to the north to their leader.

The group travels to the northernmost city on the map and finds it completely deserted. Upon entering one house they find a trap door leading below the house to an underground base of the cult. Within its first floor they find a warrioress frozen in a solid block of ice. She joins the group after the player character thaws her out but leaves as the party moves to the third and final floor.

On the last floor is a temple to the Nameless god. At the very back the party finds the dwarven ambassador, Ingramosch, petrified in stone and the mysterious third party that first tried to offer them riches for the Salamander Stone. He is actually a powerful sorcerer. After taunting the party, he casts a spell that teleports him to the massive cave behind him. A huge dragon comes forth and starts breathing flames at the party. After battling the party for some time, the dragon finds them honorable and allows them to live. As he disappears into his cave, the player character uses the salamander stone to flesh spell upon Ingramosch. They climb out of the dungeon and find the elven ambassador waiting with a horse-drawn carriage. He takes the party to the harbor where a boat is waiting. The elf spends days healing the dwarf with magic. When Ingramosch comes to, they give him the Salamander Stone.


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