Real Racing 2 | |
---|---|
Developer(s) | Firemint |
Publisher(s) | Firemint |
Series | Real Racing |
Engine | Mint3D |
Platform(s) | iOS, Android, OS X Lion, Windows Phone 8 |
Release |
iOS
|
Genre(s) | Racing |
Mode(s) | Single-player, online multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 95% |
Metacritic | 94/100 |
Review scores | |
Publication | Score |
IGN | 9/10 |
148 Apps | |
The Appera | 10/10 |
AppSpy | 5/5 |
Pocket Gamer | 10/10 |
Slide to Play | 4/4 |
TouchArcade | |
TouchGen |
Awards | |
---|---|
Publication | Award |
TouchGen | Game of the Year (2010) |
Slide to Play | Best Graphics (2010) |
Slide to Play | Best Racing Game (2010) |
Slide to Play | Game of the Year (2010 - runner up) |
Real Racing 2 is a 2010 racing game, developed and published by Firemint for iOS, Android, OS X Lion and Windows Phone 8. It was released on December 16, 2010 for iPhone and iPod Touch, powered by Firemint's own Mint3D engine. A separate iPad version was released on March 11, 2011. On January 11, 2012 Real Racing 2 was confirmed as one of twenty-seven titles to be released on Windows Phone as part of a partnership between Electronic Arts and Nokia. The game is the sequel to 2009's Real Racing. It was a critical and commercial success, and a further sequel was released in 2013; Real Racing 3.
Control in Real Racing 2 is similar to that of its predecessor. The player is given five different control methods from which to choose: Method A features accelerometer steering (tilting the physical device to the left to turn left and to the right to turn right), auto accelerate and manual brake; Method B features accelerometer steering, manual accelerate and manual brake; Method C features a virtual on-screen steering wheel to steer, auto accelerate and manual brake, Method D features a virtual steering wheel to steer, manual accelerate and manual brake; Method E features touch to steer (where the play touches the left side of the touchscreen to turn left, and the right side to turn right), auto accelerate and manual brake. Within each of these options, the player can modify the amount of brake assist and steering assist, as well as selecting to turn on or off "anti-skid". In Methods A and B, the accelerometer sensitivity can also be modified.
When the player begins career mode, they have a choice of purchasing either a Volkswagen Golf GTI Mk6 or a Volvo C30. After purchasing their first car, the player moves on to the "Club Division" race class. The game as a whole is divided into five divisions; "Club Division", State Showdown", "Grand National", "Pro Circuit" and "World Series". Each division is further broken down into numerous individual races. Most races involve competing against fifteen AI opponents, but there are also two car head-to-head style and four car elimination races. After completing a certain number of goals, the player can move on to the next division, with the ultimate being to win the final race in the "World Series" division, the "Grand Finale". Throughout the game, when players reach specific goals, they are awarded bonus cash by in-game sponsors, which they can use to purchase new cars or upgrade their existing cars. In total career mode encompasses five divisions with fifty separate events and a total of eighty-nine races.