Rayman 2: The Great Escape | |
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Developer(s) | Ubi Soft Montpellier |
Publisher(s) | Ubi Soft |
Director(s) | Michel Ancel |
Producer(s) |
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Designer(s) |
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Artist(s) |
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Writer(s) | David Neiss |
Composer(s) | Eric Chevalier |
Series | Rayman |
Engine | RenderWare (PS2) |
Platform(s) | |
Release |
29 October 1999
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 90/100 |
Review scores | |
Publication | Score |
GameSpot | 9.3/10 |
IGN | 9.6/10 |
ActionTrip | 8.9/10 |
Rayman 2: The Great Escape is an action-adventure video game developed by Ubi Soft Montpellier and published by Ubi Soft and the sequel to the original game. It was first released for the Nintendo 64 and Microsoft Windows in 1999, and Dreamcast and PlayStation in 2000. It was later adapted for the PlayStation 2 as Rayman Revolution, the Game Boy Color as Rayman 2 Forever, the Nintendo DS as Rayman DS, and as Rayman 3D on the Nintendo 3DS.
The game was critically acclaimed upon release. It is considered to have raised standards regarding 3D, level design and gameplay, The game has been mentioned in some "Best Games Of All Time" lists in the past.
Rayman 2 takes place in a world called the Glade of Dreams, and revolves around its invasion and occupation by an armada of interstellar Robo-Pirates, led by Admiral Razorbeard. Prior to the invasion, the Robo-Pirates destroyed over one hundred planets in the galaxy, with the intention of enslaving their inhabitants. Upon the invasion of the Glade of Dreams, the Robo-Pirates were battled against by Rayman, Globox, and other allies. After some battles, Rayman's capture occurs after the explosion of the Primordial Core. Ly the Fairy telepathically communicates with Rayman explaining the consequences of the damage, with the core's shattering into 1000 Yellow Lums, and the capture of many fighters. Rayman's powers are also lost due to this, and he finds himself captured by the Robo-Pirates at the beginning of the game.