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Rayman (video game)

Rayman
Rayman 1 cover.png
North American Microsoft Windows box cover
Developer(s) Ludimedia
Publisher(s) Ubi Soft
Designer(s)
Programmer(s) Vincent Gréco
Artist(s)
  • Alexandra Steible
  • Eric Pelatan
  • Sylvaine Jenny
Composer(s) Rémi Gazel
Series Rayman
Platform(s)
Release
Genre(s) Platform
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings (GBA) 85%
(JAG) 85%
(SAT) 85%
(GBC) 79%
(PC) 77%
(PS) 75%
(DSi) 66%
(iOS) 60%
Metacritic (GBA) 84/100
Review scores
Publication Score
EGM (PS) 8.625/10
(JAG) 8/10
Famitsu (SAT) 29/40
GameSpot (PC) 7.4/10
Next Generation (PS, JAG) 4/5 stars
Sega Saturn Magazine (SAT) 78%

Rayman is a side-scrolling platform video game developed by Ludimedia and published by Ubi Soft (now Ubisoft) The first installment in the Rayman series, the game follows the adventures of Rayman, a hero who must save his colourful world from the evil Mr. Dark. Originally designed for the Atari Jaguar in 1995, a PlayStation version was developed and released around the same time, and further ports were created for MS-DOS and Sega Saturn in 1996. It has appeared in various other formats, including as Game Boy Advance, PlayStation Network, DSiWare, and iOS and Android devices.

The Great Protoon maintains peace and balance throughout a valley that is Rayman's world. One day, the evil Mr. Dark steals the Great Protoon, leaving the Electoons, small beings who gravitate around it, vulnerable to Mr. Dark's forces, who have captured the Electoons in cages. Rayman must free the Electoons and recover the Great Protoon to restore the valley's balance. Betilla the Fairy, a guardian of the Great Protoon, frequently interacts with Rayman as needed to give him additional magical powers along his journey.

Rayman begins his journey in the Dream Forest, one of the six lands of the valley. He begins with the ability to telescopically punch enemies until Betilla gives him the ability to hang onto ledges. He encounters a kindly local named Tarayzan, who hands over an instantly-sprouting magic seed to help him escape a rising flood. At the end of the Dream Forest, Rayman defeats the first of the game's six bosses, the giant Moskito. Betilla then gives Rayman the power to swing from flying hoops. Rayman arrives in Band Land, a world built around clouds and musical notes, symbols, and instruments. He is chased by Mr. Sax, a giant angry saxophone. Betilla grants Rayman the power to spin his hair like a helicopter for gliding. After defeating Mr. Sax, Rayman progresses through the Blue Mountains, a world of avalanches and rock monsters. He meets the family of musician friend and helps him build a new guitar in exchange for a potion that lets Rayman fly continually using his helicopter hair. Rayman defeats Mr. Stone, and Betilla gives him the ability to run. Picture City, the fourth land, is a world of paintings and art utensils, including slippery ink floors and deadly sharp pencils. Rayman makes his way through to arrive on the stage of a pirate-themed play, where a vicious actress in a Viking costume emerges from the ship's cannon and hurls knives at him. Later, Rayman again encounters this actress who turns out to be the area's boss, Space Mama, in an astronaut costume. Following her defeat, Rayman learns that Mr. Dark has kidnapped Betilla.


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