Ray Tobey | |
---|---|
Born | 1964 or 1965 (age 52–53) |
Nationality | American |
Occupation |
Game designer Game programmer |
Employer | Electronic Arts |
Known for | Skyfox |
Ray Tobey (born c. 1965) is an American computer game and video game programmer best known for writing the arcade-style combat flight simulator game, Skyfox (1984), for the Apple II.
After taking a 6-week summer computer class at school when he was 13, Tobey saved for a year to purchase a Commodore PET 2001 for $800. He learned BASIC and then 6502 machine language, having graduated to an Apple II. Soon the teenager was a central figure in the Philadelphia Area Computer Society.
At 16, Tobey and a friend started work on a combat flight sim called Alpha Strike for the Apple II, a project that continued for two years. When they went to Boston for the 1983 Applefest they were invited to meet Rod Nakamoto, a games industry executive. Nakamoto praised the game, and later that day introduced them to Apple Computer co-founder Steve Wozniak.
Wozniak was amazed by the visual effects Tobey had achieved with the game. He had recently joined the Board of Directors of start-up game publisher Electronic Arts, and he gave Tobey a business card with a message for EA President Trip Hawkins written on the back: "Trip, Please consider this flight simulator as the finest Apple game ever done. Woz"
Tobey was still only a senior in high school. Less than two weeks later EA had flown him and his parents to Northern California for a meeting. Bill Budge, then the best-known computer game designer in North America for his Raster Blaster and Pinball Construction Set games, urged Tobey to sign a development deal. After his graduation in June he rejected a rival offer from Sir-Tech and committed to EA to produce the newly renamed Skyfox, becoming their second-youngest developer.