Ratchet & Clank | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Interactive Entertainment |
Designer(s) | Brian Allgeier |
Artist(s) | David Guertin |
Series | Ratchet & Clank |
Platform(s) | PlayStation 4 |
Release date(s) | |
Genre(s) | Platformer, shooter |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 85/100 |
Review scores | |
Publication | Score |
Destructoid | 8/10 |
EGM | 8.5/10 |
Game Informer | 8.25/10 |
Game Revolution | |
GameSpot | 8/10 |
GamesRadar | |
IGN | 9/10 |
Polygon | 8/10 |
VideoGamer.com | 8/10 |
Ratchet & Clank is a three-dimensional platform-shooter video game developed by Insomniac Games and published by Sony Interactive Entertainment. It is a re-imagining of the first game in the series, based on the film adaptation by Rainmaker Entertainment and Blockade Entertainment. The game was originally planned to be released on the PlayStation 4 in 2015, but was delayed, along with the film, to April 2016 in order to give the film a better marketing campaign and the game additional polish time.
In contrast to the film on which it was based,Ratchet & Clank received positive reviews upon release, with critics particularly praising the overall gameplay, visuals, weapons, world design, and controls.
The game shares many gameplay similarities with the other games in the series. The main playable character, who is playable for most of the game, is Ratchet; Clank is playable in several portions of the game. As Ratchet, the player navigates diverse environments, defeating enemies with an array of different weapons and gadgets, and traversing obstacles. Clank is attached to Ratchet like a backpack, performing several functions, such as allowing diving in water, gliding through the use of propellers, and on occasion, acting as a jetpack to allow flight. Clank's gameplay sections are drastically different, even though the premise of navigating environments and the controls remain the same. Clank is not equipped with weapons; instead, he utilizes punches to defeat enemies. Clank's gameplay sections mostly revolve around solving environmental puzzles, rather than defeating enemies.
Though the game is a re-imagining of the first game, it has a variety of gameplay elements from different entries in the series, such as strafing, automatic weapon and health upgrades, manual Raritanium weapon upgrading, and the inclusion of weapons that appeared after the first game. It also features brand new weapons, such as the Pixelizer, which, as the name suggests, gives enemies an 8-bit appearance. Environments are presented in a somewhat linear manner, although multiple paths are available for the player. The player progresses through the story by travelling from planet to planet. New planets are unlocked once story objectives on previous planets have been completed. Aside from battling enemies, the player will utilize a Swingshot to cross gaps, ride grind rails to travel through levels, walk on magnetic surfaces, activate switches to open new paths, and solve the occasional hacking mini-game.