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Ratchet & Clank: Size Matters

Ratchet & Clank: Size Matters
Ratchet & Clank: Size Matters
North American PlayStation Portable box art
Developer(s) High Impact Games
Publisher(s) Sony Computer Entertainment
Designer(s) David Goodrich
Composer(s) David Bergeaud
Series Ratchet & Clank
Platform(s) PlayStation Portable, PlayStation 2
Release
Genre(s) Platformer
Mode(s) Single-player, multiplayer
Professional ratings
Aggregate scores
Source Rating
Metacritic 85/100 (PSP)
Review scores
Source Rating
Yahoo! Games 5/5 stars
Modojo 5/5 stars
Cheat Code Central 4.8/5
IGN 9/10 stars
GamesRadar 4/5 stars
1Up.com B-
Hardcore Gamer Magazine 7/10 stars

Ratchet & Clank: Size Matters (known as Ratchet & Clank 5 in Japan) is a 2007 platformer video game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. The game is the first Ratchet & Clank title on the PSP and the fifth Ratchet & Clank game for the PlayStation 2. Development company High Impact Games was spawned from the original Ratchet & Clank developer, Insomniac Games. The story is about Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites.

As with Ratchet & Clank and Going Commando, space combat is present. However, this time, the player controls Giant Clank, rather than a ship. Also, there are arena battles, but this time, the player plays as Clank in a variety of vehicles. Clank returns as a playable character, and is again able to control a set of Gadgebots, smaller robots which can perform certain tasks for him, although this only occurs in one section of the game. But the player may still play with Gadgebots in Clank Challenges.

Similar to previous games in the series, this game contains a variety of weapons which can be upgraded. For example, the Lacerator is upgraded to the Dual Lacerators. Mods can be purchased for most weapons from Slim Cognito vendors. Some weapons and gadgets from previous games appear, such as the Hypershot, Bolt Grabber and R.Y.N.O. Nanotech (health) can also be upgraded. The main way to beat enemies is firepower, so bolts (which are used as currency) are an important criteria of the game. Although there is no way to access weapons, etc. from previous games, additional skins can be unlocked on Secret Agent Clank if the player has a Size Matters save.

There is also a new system for acquiring armor. Instead of buying armor from special vendors, as with games such as Going Commando, parts of armor are found in levels, and can be combined to make different suits, each with their own unique advantage, as well as additional protection.

When the player completes the game they can choose to enter "Challenge Mode", but you don't have to. It is easier to get all 25 skill points before challenging Otto (again). Some skill points are harder to achieve because some of them upgrade. For example, the giant clank missions are skill points if you get a high enough score. In normal mode, you only need 600 points. In challenge mode, you need 950 points. While still possible, you can choose to give yourself a challenge with this portion of the game. Challenge mode is a harder version of the game, with tougher enemies. To counter this, all weapons, armor and bolts acquired so far are carried through. New sets of armor are available in Challenge Mode and there is a bolt multiplier feature included. Weapons can also be upgraded further by purchasing "Titan" versions.


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