Ratchet & Clank: Going Commando | |
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North American PlayStation 2 box art
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Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Composer(s) |
David Bergeaud Niels Bye Nielsen (additional music) |
Series | Ratchet & Clank |
Platform(s) | PlayStation 2 PlayStation 3 (HD) PlayStation Vita (HD) |
Release date(s) | |
Genre(s) | Platformer |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 90.64% |
Metacritic | 90/100 |
Review scores | |
Publication | Score |
1UP.com | A |
Eurogamer | 9/10 |
Game Informer | 9.5/10 |
GamePro | |
GameSpot | 8.8/10 |
GameSpy | |
GameZone | 9.4/10 |
IGN | 9.4/10 |
Awards | |
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Publication | Award |
IGN | Top 25 PS2 Games of All Time (11th) |
IGN | Game of the Month (November 2003) |
Ratchet & Clank: Going Commando (known as Ratchet & Clank 2: Locked and Loaded in Australia and most PAL countries) is a 2003 3D platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2. Ratchet & Clank: Going Commando is the second game in the Ratchet & Clank franchise, following Ratchet & Clank and preceding Ratchet & Clank: Up Your Arsenal.
The game follows Ratchet and Clank, joined by newcomer Angela Cross, as they attempt to unravel a conspiracy behind a mysterious "pet project", orchestrated by the shadowy MegaCorp.
The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player controlled protagonists are seen in a third-person perspective; the player uses various weapons and gadgets to defeat enemies and solve puzzles, while exploring planets, completing platforming sections and minigames, and progressing through the story. The game features many improvements over the original game, such as the aesthetics, and introduces many new gameplay aspects, such as weapon upgrading.
Ratchet & Clank: Going Commando was released roughly a year after its predecessor and received critical acclaim, to the point of frequently being viewed as one of the best PlayStation 2 games ever made. Most critics felt that the game was superior to its predecessor, and praised the game's graphics, gameplay, story, characterization and sound, but criticized its unforgiving difficulty and minigames.
The player controls Ratchet from a third-person perspective, and uses weapons to defeat enemies. The player can also use gadgets to explore new areas. The player travels to planets in the "Bogon" Galaxy and completes main objectives and optional side quests. "Bolts", the game world's currency, are primarily obtained by defeating enemies and breaking crates located throughout the game's levels.Going Commando also includes four types of "maxi-games", or minigames. These games include arena battles, spherical world battles, hover bike races, and space races/battles. After completing the game, the player may also enter "challenge mode" which is more difficult but the player starts with the weapons and health that they had when they finished the game the first time, additional weapon upgrades are also unlocked.