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Railroad Tycoon II

Railroad Tycoon II
Railroad Tycoon 2 cover.jpg
Developer(s) PopTop Software
Publisher(s) Gathering of Developers, Take-Two Interactive
Distributor(s) Take-Two Interactive
Series Railroad Tycoon
Platform(s) Microsoft Windows, Linux, Mac OS, Dreamcast, PlayStation
Release date(s) Windows
  • NA: October 31, 1998
  • EU: 1998
PlayStation
  • NA: January 31, 2000
  • EU: 2000
Dreamcast
  • NA: June 30, 2000
  • EU: June 30, 2000
Genre(s) Business simulation
Mode(s) Single-player, multiplayer

Railroad Tycoon II is a train and business simulation video game for Microsoft Windows, Mac OS, PlayStation and Dreamcast in the Railroad Tycoon series. The Dreamcast version is a Gold Edition with improved graphics and gameplay. Railroad Tycoon II: Gold Edition was ported to Linux by Loki Software.

Gameplay is displayed in dimetric view, contrary to the top-down view of Railroad Tycoon.

Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day and beyond. The player chooses a map and assumes the role of chairman of a railroad company. The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, train robbers, economic swings, and scripted events particular to the scenario.

Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue can vary by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's track and stations, so revenue can be split. Expenses include the fuel, track and engine maintenance and management fee. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). The elder engines cost more to keep them on the line. The track maintenance is solely calculated from track mileage.

The player will determine what kind of cargo(es) to put on/off at each station that the player adds to its routing. Way-points may also be inserted to override default track selection where multiple paths are possible.


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