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Radiata Stories

Radiata Stories
Radiata Stories.jpg
The North American box art of Radiata Stories.
Developer(s) tri-Ace
tri-Crescendo (sound work)
Publisher(s) Square Enix
Designer(s) Yoshinori Yamagishi (game producer),
Naoki Akiyama (game director),
Takashi Joono, Hiroshi Konishi (character designers),
Masatoshi Midori (scenario writer)
Composer(s) Noriyuki Iwadare
Platform(s) PlayStation 2
Release date(s)
  • JP: January 27, 2005
  • NA: September 6, 2005
Genre(s) Action role-playing video game
Mode(s) Single player

Radiata Stories (ラジアータ ストーリーズ Rajiaata Sutooriizu?) is an action role-playing game. It was developed by tri-Ace and published by Square Enix for the PlayStation 2. It was released on January 27, 2005 in Japan and September 6, 2005 in North America. The game was well received in Japan but received a more mixed reception in North America. It sold over 413,000 copies worldwide.Noriyuki Iwadare composed the soundtrack.

Radiata Stories places great emphasis on its persistent world and non-player characters (NPCs) each with their own lives, lifestyles, jobs, personalities, homes, dialogues and schedules, which are controlled by the game's Day/Night system.

The game provides the novel ability to kick almost anything. Kicking furniture and other inanimate objects will occasionally turn up items or dagols (the local currency). Kicking NPCs several times will cause them to fight Jack, or summon guards to fight for or with them. Jack gains experience, money, and possibly items when he wins these duels, but will not lose the game if he is defeated. Jack may only win a duel against each character once each day.

There is no overworld map during fights. Battles takes place on a separate screen in real time, though monsters appear on the field screen. The player has direct control of Jack's movement and actions in all three dimensions, though bringing up menus pauses the action. Jack is the only character the player controls directly; all other party members are run by the in-game AI. The player can issue commands to individual party members, and the entire party can be ordered into tactical formations via the "Link System."


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