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REDengine

REDengine
REDEngine 3
Original author(s) Tomek Wójcik
Bartek Wroński
Balázs Török
Developer(s) CD Projekt RED
Development status Active
Platform Microsoft Windows, OS X, Linux, Xbox 360, Xbox One, PlayStation 4
Type Game engine
Website cdpred.com

REDengine is a game engine developed independently by CD Projekt RED. It was designed exclusively for use in CD Projekt RED's nonlinear, role-playing video games.

REDengine is portable across 32- and 64-bit software platforms and currently runs under Microsoft Windows, although the most recent update — referred to as "REDengine 3" — was designed exclusively for a 64-bit software platform. REDengine was first used in The Witcher 2: Assassins of Kings for Microsoft Windows. REDengine 2, an updated version of REDengine used in The Witcher 2, also runs under Xbox 360 and both OS X and Linux, however these ports were made using a compatibility layer similar to Wine called eON. REDengine 3, the 64-bit updated version (see REDengine 3 discussed below), also runs under PlayStation 4 and Xbox One.

REDengine allows video game developers to create a complex, nonlinear story line that previous game engines could not create except by constraining the game world. Prior to the creation of REDengine, RPG developers relied upon game engines which force trade-offs during development. With older game engines, developers could have created, on one hand, a vast open world at the expense of telling a simplified linear story or, on the other hand, a complex nonlinear story at the expense of creating a limited virtual world.


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