R-Type Leo | |
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Japanese arcade flyer of R-Type Leo.
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Developer(s) | Nanao |
Publisher(s) | Irem |
Platform(s) | Arcade |
Release date(s) |
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Genre(s) | Horizontal scrolling shooter |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright |
Arcade system | M-92 |
Display | Raster,horizontal orientation |
R-Type Leo (アールタイプ・レオ Āru Taipu Reo?) is a 1992 horizontally scrolling shooter arcade game developed by Nanao and published by Irem. Only released in Japan it is the fourth game in the R-Type series.
While somewhat canon, the plot deviates from the original story line: Mankind find themselves at a financially and technologically peaceful state between the constant conflict against the Bydo Empire. A space project called Project Paradise that had been held back for a long time was finally seeing light. The project involved the construction of an artificial terrestrial planet called Eden as a possible Human retreat. However, after the construction and functioning of the planet, Major - the bio-computer system responsible for maintaining Eden - malfunctions, takes control of the planet's defenses and attacks mankind. It is now up to the recently developed R-9 variations, the Leo, to fly in and stop Major's assault on its creators.
Released only in arcades, R-Type Leo deviates from the normal R-Type style by removing the use of both the Force and the Wave Cannon. The new weapons are Force Bits (later identified in R-Type Final as "Psy Bits") which carry similar firepower to the main ship. The ship weapons are:
Unlike previous Bit Devices, the Psy Bits are capable of firing forward or backwards (the direction is controlled by movement of the ship itself). Finally, the Wave Cannon is replaced by a "Bit Shot", where the Psy Bits detach from the ship and collide with the nearest enemy at high velocity. The Bits can only do this for so long before running out of energy, and must be recalled to the ship to recharge.
The US version of R-Type Leo is much more forgiving than its predecessors because if a player dies, the ship will immediately return instead of starting at the beginning of the level or checkpoint. If the ship has Psy Bits when he died, a laser crystal will be dropped and the player can get his psy bits (but not their weapon) back. In the Japanese version however, if the player dies they respawn at the nearest checkpoint like the previous games in the series.