A chaser tries to advance the quaffle but is deterred by an opposing beater.
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Highest governing body | International Quidditch Association [1] |
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First played | 2005 in Middlebury, Vermont |
Characteristics | |
Contact | Full contact |
Team members | 7 on field, 21 total on roster Both teams can substitute players freely at any time behind their proper keeper zone. |
Mixed gender | Yes |
Type | Team sport, ball sport |
Equipment |
Quaffle (volleyball) Bludgers (dodgeballs) Snitch (tennis ball) Brooms Hoops |
Venue | Quidditch pitch (also known simply as a "pitch") |
Presence | |
Country or region | |
Olympic | No |
Paralympic | No |
Quidditch is a sport of two teams of seven players each mounted on broomsticks played on a hockey rink-sized pitch. It is based on a fictional game of the same name invented by author J.K. Rowling, which is featured in the Harry Potter series of novels and related media.[3] The game is also commonly known as muggle quidditch to distinguish it from the fictional game (which involves magical elements such as flying broomsticks and enchanted balls); in the Harry Potter universe, a "muggle" is a person incapable of performing magic. The pitch is rectangular with rounded corners 55 metres (60 yards) by 33 metres (36 yards) with three hoops of varying heights at either end.[4]The sport was created in 2005 and is therefore still quite young. However, quidditch is played around the world and actively growing.[5] The ultimate goal is to have more points than the other team by the time the snitch, a tennis ball inside a long sock hanging from the shorts of an impartial official dressed in yellow, is caught. Rules of the sport are governed by the International Quidditch Association, or the IQA, and events are sanctioned by either the IQA or that nation's governing body.
To score points, chasers or keepers must get the quaffle, a slightly deflated volleyball, into one of three of the opposing hoops which scores the team 10 points.[6] To impede the quaffle from advancing down the pitch, chasers and keepers are able to tackle opposing chasers and keepers at the same time as beaters using their bludgers to take out opposing players. Once a player is hit by an opposing bludger, that player must dismount their broom, drop any ball being held, and return to and touch their hoops before being allowed back into play.[7] The game is ended once the snitch is caught by one of the seekers, awarding that team 30 points.[8]