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Quest for Glory III: Wages of War

Quest for Glory III:
Wages of War
Quest for Glory III - Wages of War Coverart.png
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Designer(s) Corey Cole and Lori Ann Cole
Series Quest for Glory
Engine SCI1.1
Platform(s) DOS
Release August 1992
Genre(s) Adventure/Role-playing video game
Mode(s) Single-player

Quest for Glory III: Wages of War is a hybrid adventure/role-playing video game released in 1992 for DOS. It is the third entry in the Quest for Glory video game series, and the sequel to Quest for Glory II: Trial by Fire.

Quest for Glory II hinted that Ad Avis would return in this installment of the video game series. However, the Coles didn't think they could reach a new audience with a game that was significantly darker in tone than previous games in the series. Therefore, Quest for Glory III: Wages of War was created instead with the game just hinting at the whereabouts of Ad Avis and saving that particular plotline for Shadows of Darkness, which was changed to the fourth in the series.

Rakeesh the Paladin brings the Hero (and Prince of Shapeir) along with Uhura and her son Simba to his homeland, the town of Tarna in a jungle and savannah country called Fricana, which is inspired by central African ecosystems. Fricana is home to Liontaurs, half-human, half-lion creatures.

The Liontaur city of Tarna is on the brink of a war; the Simbani, the tribe of Uhura, are ready to do battle with the Leopardmen. Both tribes have taken a sacred relic from the other tribe and refused to return it before the other does. The Hero must prevent the war and then thwart a demon who may be loosed upon the world.

The Hero earns membership in the warring tribes, and leads his newfound allies into battle against the demon wizard. As soon as the battle is won, the Hero suddenly disappears into darkness.

Just like the previous installments, this game offers three 'standard' character classes: Warrior, Magic User and Thief. However, a 'hidden' class can be opened: a Paladin. In the finale of the previous game a character who has proved honorable enough is named 'Paladin' by Rakeesh, and can be imported to Quest for Glory III as such. However, any saved character of any other class can be imported as a Paladin as well, preserving all of his skills acquired in the previous games. Such system allows to create a cross-class characters, so that Paladin for instance can use his own specific abilities along with the spells intended for Magic User without any penalties.


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