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Paladin (character class)


The Paladin or Templar or Crusader is a character class in Dungeons & Dragons (D&D) and many later computer and pen and paper role-playing games - many of which were influenced by D&D. The class is based on the character of Holger Carlsen, who is a version of Ogier the Dane, from Charlemagne's paladins, as written in the fantasy novel Three Hearts and Three Lions.

In the Dungeons & Dragons role-playing game, paladin is one of the base character classes. The paladin is a holy knight, crusading in the name of good and order, and is a divine spell caster. By definition and game restriction, paladins are always of the Lawful Good alignment in DnD 1st-3rd editions. The 4th edition allows the Paladin to match their deity's alignment. Paladin characters are expected to demonstrate and embody goodness and law - they are not supposed to lie or use poison, and some interpretations say they should only use stealth, missile weapons, and other forms of impersonal warfare as a last resort. Switching to any alignment other than Lawful Good or breaching part of the Paladin's code of conduct results in a loss of all class abilities. The paladin is a champion of justice and destroyer of evil protected and strengthened by an array of divine powers. Most of these powers relate to providing benefits to those around the paladin. These include healing and curing of disease, morale in combat and turning of undead. Most of the abilities are similar to but of a lower level than the cleric's abilities.

The classic view of the paladin is that of the knight in shining armor. The character the class was derived from, Holger Carlsen from Poul Anderson's novel "Three Hearts and Three Lions", was such a figure, but being a knight is by no means a requirement of being a paladin. They do often join an order, or serve a church, but they can also act on their own.

Later editions brought forward the more generalized concept of the "paladin" just being the pinnacle of combat related to a particular religious organization. This allowed "paladins" of various gods that were of an alignment other than Lawful Good. All "paladins" had a code or set of rules that must be followed but because of the differences in point of view between the alignments the rules governing behavior changed from order to order. This allowed for one of the more heinous villains in the game setting, the "Anti-Paladin" or "Blackguard". A complete and utter opposite of a proper paladin he is one of the dark champions of an evil order. Everything about him is a twisted visage of a paladin. Where the paladin is charismatic in a charming or trustworthy way, an anti-paladin's charisma came from being frightening or manipulative. A paladin's abilities were also mocked with the anti-paladin's abilities like "Harm" "Cause Disease" and "Cause Fear". These were never recommended as player characters.


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