Q*bert | |
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The arcade cabinet for Q*bert. The image shows the controls with the diagonally oriented joystick and the orange title character with his comic swear speech bubble, the purple snake enemy Coily, and the green enemy Slick.
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Developer(s) | Gottlieb |
Publisher(s) |
Gottlieb Parker Brothers Ultra Games Sony Online Entertainment |
Designer(s) |
Warren Davis Jeff Lee |
Programmer(s) | Warren Davis |
Artist(s) | Jeff Lee |
Composer(s) | David Thiel |
Platform(s) | Arcade (original) Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, MSX, VIC-20, Intellivision, NES, Odyssey², Mobile, SG-1000, Standalone tabletop, TI-99/4A, PS3, PS4 |
Release |
Arcade
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Genre(s) | Action / Puzzle |
Mode(s) | 1-2 players alternating |
Cabinet | Upright and table |
CPU | Intel 8088 (5MHz) |
Sound | MOS Technology 6502, DAC, Votrax SC-01, 2 × speaker |
Display | Vertical, Raster, standard resolution (Used: 256 × 240 px), 19 inch |
Q*bert /ˈkjuːbərt/ is an arcade game developed and published by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses "isometric" graphics to create a pseudo-3D effect. The objective is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was then further developed and implemented by Davis. Q*bert was developed under the project name Cubes.
Q*bert was well received in arcades and among critics. The game was Gottlieb's most successful video game and among the most recognized brands from the golden age of arcade video games. It has been ported to numerous platforms. The success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The character Q*bert became known for his "swearing", an incoherent phrase of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy.
Because the game was developed during the period when Columbia Pictures owned Gottlieb, the intellectual rights to Q*bert remained with Columbia even after they divested themselves of Gottlieb's assets in 1984. Therefore, the rights have been owned by Sony Pictures Entertainment since its parent Sony acquired Columbia in 1989. Q*bert appeared in Disney's computer-animated film Wreck-It Ralph under license from Sony, and later appeared in Columbia's live-action film Pixels in 2015.