Puyo Puyo SUN | |
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Boxart for the Nintendo 64 version
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Developer(s) | Compile |
Publisher(s) | Compile Sega (later re-releases) |
Series | Puyo Puyo |
Platform(s) | N64, PS1, Windows, Sega Saturn, Arcade, Game Boy Color. |
Release |
Arcade
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Genre(s) | Puzzle |
Mode(s) | Single Player, Multiplayer, Endless, Puzzle Mode (some versions). |
Puyo Puyo SUN (ぷよぷよSUN Puyopuyo San?) is the third installment of the Puyo Puyo games series, and the sequel to Puyo Puyo Tsu, made in 1996 by Compile. After the highly acclaimed success of its predecessor, Compile took a slightly more retro approach, so players had a more original feel to the game over that of Tsu.
The name of Puyo Puyo SUN comes from a Japanese pun on san, and also indicates a new Puyo brought into the game. As Sun Puyo were used in this game, and the game itself is not only set on a tropical beach, but is the third in the series (san (三?) is the Japanese word for the number three), the name served multiple purposes.
Satan has once again decided to create another test by using special magic to pull the Sun closer to the Earth on a remote island. This created a semi-resort, in which characters have decided to visit. Arle, together with Kaa-kun, find the sun too hot, and see the building that Satan's emanating his own heat wave. Draco loves the hot weather and appears in a bikini, whereas Schezo, who takes refuge in a cave, finds that it's just not cool enough, and decides to find out what's happening.
Just like the predecessors, Puyo fall from the top of the screen in pairs, can be moved left and right, and can be rotated clockwise and anti-clockwise by 90°; if the third column from the left fills up to the top, the game is over. The rule of Sousai and Zenkesei still remained, but every time you countered, special garbage would fall on the screen in a preset pattern (in the Game Boy version of this game, it fell randomly). Every time you cleared the screen however, Sun Puyo would fall on the screen, and the All Clear bonus removed.