Puyo Pop Fever | |
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North American GameCube cover art
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Developer(s) | Sonic Team |
Publisher(s) |
Sega THQ (Game Boy Advance) Atlus (Nintendo DS) |
Director(s) | Takashi Yuda |
Producer(s) | Yuji Naka |
Artist(s) | Yuji Uekawa |
Composer(s) | Hideki Abe |
Series | Puyo Puyo |
Platform(s) | PlayStation 2, Dreamcast, GameCube, Xbox, Mac OS, Game Boy Advance, Microsoft Windows, Mac OS X, Pocket PC, PlayStation Portable, Nintendo DS, Arcade, Xbox 360, Sony Walkman |
Release date(s) | |
Genre(s) | Puzzle |
Mode(s) | Single-player, Multiplayer |
Arcade system | NAOMI |
Puyo Pop Fever, known as Puyo Puyo Fever (ぷよぷよフィーバー Puyopuyo Fībā?) in Japan, is the fifth installment in the popular Puyo Puyo puzzle game series, developed by Sonic Team, released on a wide variety of systems in several regions. Sega published all the Japanese versions of the game; the game was scarcely released internationally, and versions of it were released by other publishers. North America only received the Nintendo GameCube and DS versions, whereas Europe received also received the Xbox, PlayStation 2, Game Boy Advance, and PlayStation Portable versions. Sonic Team acquired the rights to develop the series from former publisher Compile, after they went bankrupt prior to the release of Sonic Team's first Puyo Puyo game Puyo Pop. The NAOMI port to Dreamcast was the last Dreamcast game developed by Sonic Team.
The basic game mechanics are mainly similar to those of Puyo Puyo: the player has a 6x12 board, and must decide where to place incoming groups of variously-colored blobs, or puyo. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. Any above will fall down and can form more groups for a chain reaction.
Each time groups of puyo pop, the player will score points and send "trash" (aka "garbage" and "nuisance") to their opponent. Garbage temporarily gets stored in a bar above the playfield, represented by symbols and warning the player of an incoming amount of garbage. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. These will only fall if the player fails to make a chain, and trash falls in groups of 30 (one rock) at a time. When a player's board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win.