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Psychonauts 2

Psychonauts 2
Psychonauts 2 cover.png
Promotional artwork for Psychonauts 2, showing the characters of Sasha (left), Lili, Raz, and Milla
Developer(s) Double Fine Productions
Publisher(s) Starbreeze Studios
Director(s) Tim Schafer
Producer(s) Malena Annable
Designer(s) Zak McClendon
Artist(s) Scott Campbell
Nathan Stapley
Peter Chan
Writer(s) Tim Schafer
Erik Wolpaw
Composer(s) Peter McConnell
Series Psychonauts
Engine Unreal Engine 4
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One
Release 2018
Genre(s) Platform
Mode(s) Single-player

Psychonauts 2 is an upcoming platform video game being developed by Double Fine Productions. The game was announced at The Game Awards 2015 in December, and is planned for release in 2018.

Double Fine and game director Tim Schafer had expressed desire to create the sequel to Psychonauts, but the financial demand of developing the game stalled any serious attempt. After strong sales of the original through various outlets along with strong demand from the fanbase of the original game, Double Fine sought to acquire part of its financial capital to fund the developments of Psychonauts 2 through a $3.3 million crowd-funding and investment drive through Fig, launched simultaneously with the game's announcement. The campaign raised a total of over $3.8 million by January 2016.

Psychonauts 2 will be a third-person platform game similar in gameplay to its predecessor. The player will control Raz, a newly graduated Psychonaut with powerful psychic abilities, as he delves into the minds of others. The player will use "Psi-Powers", such as telekinesis, pyrokinesis, and levitation, in combination with more common platform game elements, to explore the mental worlds of several non-player characters.

The game will pick up after the conclusion of Psychonauts in the Rhombus of Ruin, with Raz having assisted Sasha Nein and Milla Vodello in rescuing head Psychonaut Truman Zanotto — a mission begun at the end of Psychonauts. Following Zanotto's rescue, the team returns to Psychonaut Headquarters, where Raz discovers that the organization is not all that it seemed. In Zanotto's absence, the Psychonauts organization had been changed by its second-in-command, and psychic research was directed away from peacekeeping efforts towards more unorthodox studies including necromancy.

Tim Schafer, director of the Psychonauts series, said that some of the ideas introduced in Psychonauts, such as Raz's family, their history, and the curse that continues to affect them, would be further explored in the sequel. Raz will also come to understand what the term "girlfriend" means.


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