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Project X Zone

Project X Zone
ProjectXZone.jpg
European cover art
Developer(s) Banpresto
Monolith Soft
Publisher(s) Bandai Namco Games
Director(s) Soichiro Morizumi
Producer(s) Kensuke Tsukanaka
Koji Ishitani
Writer(s) Soichiro Morizumi
Composer(s) Naofumi Tsuruyama
Takuya Hanaoka
Kayoko Matsushima
Platform(s) Nintendo 3DS
Release date(s)
  • JP: October 11, 2012
  • NA: June 25, 2013
  • EU: July 5, 2013
  • AU: July 4, 2013
Genre(s) Tactical role-playing game, Crossover game
Mode(s) Single player
Aggregate scores
Aggregator Score
GameRankings 71.36%
Metacritic 70/100
Review scores
Publication Score
Destructoid 8/10
EGM 7.0/10
Famitsu 34/40
GameSpot 6.5/10
GamesRadar 2.0/5
IGN 8.0/10
RPGamer 4/5
Nintendo Life 8/10

Project X Zone (プロジェクト クロスゾーン Purojekuto Kurosu Zōn?, pronounced "Cross Zone") is a crossover tactical role-playing game for the Nintendo 3DS developed by Banpresto and Monolith Soft with assistance from Capcom and Red Entertainment and published by Bandai Namco Games. The game is a follow up to the 2005 video game Namco × Capcom and features characters from Bandai Namco, Capcom, and Sega. The game was released on October 11, 2012 in Japan; June 25, 2013 in North America; and July 5, 2013 in Europe. A sequel was released in Japan in November 2015 and in North America and Europe in February 2016.

Stages in Project X Zone take place in grid-based locations from the game's many crossover titles. Each friendly unit is made up of two characters (thus referred to as a Pair Unit), though a third character (or "Solo Unit") can be added for once-per-battle assistance. Unlike Namco × Capcom, units can move freely within their range on the field map, with no penalty for accessing treasure chests or destructible objects prior to attacking.

The battle system is called the Cross Active Battle System, wherein pressing the A button in combination with the Circle Pad performs up to five basic attack combos. Additional gameplay elements include Support Attack, which allows the player to call in a nearby ally for assistance, and Cross Hit, which freezes the target in place during simultaneous attacks from multiple units. Also, the player can trigger Critical Hits by connecting their next attack just before the target hits the ground after the first. As the player's units deal damage, the player's Cross Power (XP) gauge fills up and can be used for special attacks and defensive moves on the map. Damage done via Cross Hits can fill this gauge up to 150%.


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