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Project CARS

Project CARS
Project Cars boxart.jpg
Developer(s) Slightly Mad Studios
Publisher(s) Slightly Mad Studios
Distributor(s) Bandai Namco Entertainment
Director(s)
  • Andy Tudor
  • Stephen Viljoen
Producer(s) Pete Morrish
Designer(s) Stephen Viljoen
Programmer(s) Ged Keaveney
Artist(s) Darren White
Composer(s) Stephen Baysted
Platform(s)
Release Microsoft Windows
  • NA: 6 May 2015
  • AU: 8 May 2015
  • EU: 8 May 2015
PS4, Xbox One
  • AU: 7 May 2015
  • EU: 8 May 2015
  • NA: 12 May 2015
Genre(s) Racing simulation
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings PC: 81%
PS4: 83%
XONE: 71%
Metacritic PC: 83/100
PS4: 83/100
XONE: 81/100
Review scores
Publication Score
Destructoid 7/10 (XONE)
EGM 7.0/10 (PS4)
Game Informer 8.5/10 (PS4)
GameSpot 8/10 (PC)
GamesRadar 3.5/5 stars (XONE)
IGN 8.9/10 (PS4)
OXM (US) 70% (XONE)
PC Gamer (UK) 83/100 (PC)
PC PowerPlay 7/10 (PC)
Play 6/10 (PS4)
PlayStation Universe 8/10 (PS4)
National Post 8.0/10 (PC)
Metro 8/10 (PS4)
Digital Spy 4/5 stars (PS4)
Shacknews 60% (PC)
NY Daily News 3/5 stars (XONE)
New Game Network 72/100 (PC)
GameCritics.com 6.5/10 (PC)
Slant Magazine 3/5 stars (PS4)

Project CARS is a motorsport racing simulator video game developed by Slightly Mad Studios and distributed by Bandai Namco Entertainment. It was released in May 2015 for Microsoft Windows, PlayStation 4, and Xbox One. Project CARS was originally also due for release on Linux, the PlayStation 3, Xbox 360, and Wii U but it was later announced that these versions had been cancelled.

There are 74 drivable cars, over 30 unique locations with at least 110 different courses, of which 23 are real, with the remainder being fictional. For licensing reasons, some tracks are currently codenamed using their geographic location. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d'Azur and California Pacific Coast.

Project CARS is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles.Project CARS portrays racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.

The game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles. More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables, as seen in previous generation simulations. To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.


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