Project CARS | |
---|---|
Developer(s) | Slightly Mad Studios |
Publisher(s) | Slightly Mad Studios |
Distributor(s) | Bandai Namco Entertainment |
Director(s) |
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Producer(s) | Pete Morrish |
Designer(s) | Stephen Viljoen |
Programmer(s) | Ged Keaveney |
Artist(s) | Darren White |
Composer(s) | Stephen Baysted |
Platform(s) | |
Release | Microsoft Windows PS4, Xbox One |
Genre(s) | Racing simulation |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | PC: 81% PS4: 83% XONE: 71% |
Metacritic | PC: 83/100 PS4: 83/100 XONE: 81/100 |
Review scores | |
Publication | Score |
Destructoid | 7/10 (XONE) |
EGM | 7.0/10 (PS4) |
Game Informer | 8.5/10 (PS4) |
GameSpot | 8/10 (PC) |
GamesRadar | (XONE) |
IGN | 8.9/10 (PS4) |
OXM (US) | 70% (XONE) |
PC Gamer (UK) | 83/100 (PC) |
PC PowerPlay | 7/10 (PC) |
Play | 6/10 (PS4) |
PlayStation Universe | 8/10 (PS4) |
National Post | 8.0/10 (PC) |
Metro | 8/10 (PS4) |
Digital Spy | (PS4) |
Shacknews | 60% (PC) |
NY Daily News | (XONE) |
New Game Network | 72/100 (PC) |
GameCritics.com | 6.5/10 (PC) |
Slant Magazine | (PS4) |
Project CARS is a motorsport racing simulator video game developed by Slightly Mad Studios and distributed by Bandai Namco Entertainment. It was released in May 2015 for Microsoft Windows, PlayStation 4, and Xbox One. Project CARS was originally also due for release on Linux, the PlayStation 3, Xbox 360, and Wii U but it was later announced that these versions had been cancelled.
There are 74 drivable cars, over 30 unique locations with at least 110 different courses, of which 23 are real, with the remainder being fictional. For licensing reasons, some tracks are currently codenamed using their geographic location. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d'Azur and California Pacific Coast.
Project CARS is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles.Project CARS portrays racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.
The game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles. More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables, as seen in previous generation simulations. To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.