Progear | |
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Arcade Flyer
|
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Developer(s) | CAVE |
Publisher(s) | |
Director(s) | Junya Inoue |
Producer(s) | Kenichi Takano |
Designer(s) | Akira Wakabayashi Hiroyuki Tanaka Fusayuki Watariguchi Kengo Arai |
Programmer(s) | Tsuneki Ikeda |
Artist(s) | Junya Inoue |
Composer(s) | Yukinori Kikuchi |
Platform(s) | Arcade, i-mode, EzWeb, Yahoo Mobile |
Release |
Arcade
Mobile Phone EzWeb
|
Genre(s) | Manic shooter |
Mode(s) | Single player, 2 player Co-op |
Cabinet | Upright |
Arcade system | CPS-2 |
Display | Raster, 384 x 224 pixels (Horizontal), 4096 colors |
Progear (プロギアの嵐 Purogia no Arashi?, lit. Storm of Progear) is an arcade video game developed by CAVE and published by Capcom on the CPS-2 arcade system board in 2001. This was Cave's only horizontal scrolling shooter until Deathsmiles in 2007. The game features a steampunk-like style and art design. This game is the second of two CAVE shoot 'em ups to be released in America with the third CAVE NTSC-U/C release being Princess Debut, and in limited print; and as a result, the US version is somewhat rare.
At the start of the game, the player is given a choice between two pilots/planes and three gunners, which determines the effectiveness of their respective modes. Each character's costume can be changed by holding the start button at the selection screen.
When selecting the gunner pilot, the formation of the gunners can be changed to the following:
When (a portion of) an enemy is destroyed, the resulting explosions turn nearby bullets into rings or gems, depending on the player's weapon mode when destruction occurs. In pilot mode, bullets become rings. In gunner mode, bullets become gems. The bullets being converted also depend on weapon mode. In pilot mode, only bullets nearby the enemy unit are converted; in gunner mode, enemy bullets that are close to the enemy bullets being converted into jewels are also affected. In boss battles, all enemy bullets are always converted into rings when the life points of the critical portion of the boss's body is below a predefined value. A bullet is converted to a jewel of at least base jewel class. Jewels can be collected automatically by switching firing modes.
The current jewel class can be seen at the lower left of the screen. Jewels are ranked in the order of amethyst, ruby, emerald, diamond. Except diamond, all jewel types come in 3 intermediate classes, in the following fashion: