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Pro Wrestling (video game)

Pro Wrestling
Nesprowrestlingbox.jpg
The boxart for Pro Wrestling
Developer(s) Nintendo R&D3
Publisher(s) Nintendo
Designer(s) Masato Masuda
Platform(s) Nintendo Entertainment System, Family Computer Disk System, PlayChoice-10
Release FDS version
  • JP: October 13, 1986
NES version
  • NA: March 1987
  • EU: September 15, 1987
Genre(s) Fighting, Sports
Mode(s) Single-player, multiplayer

Pro Wrestling (プロレス, Puroresu?) is a Nintendo Entertainment System game, as well as a Family Computer Disk System game for one or two players first released in 1986. The game was the third wrestling game on the Nintendo Entertainment System (after M.U.S.C.L.E. and Tag Team Wrestling).

The player chooses a wrestler with unique skills and presses various combinations of buttons to use different wrestling moves. It is possible to leave the ring; however, a player who does so must re-enter the ring before the referee's 20-count. Failure to do so results in a loss (via count-out) or a draw (double count-out), if both wrestlers fail to re-enter in time. (Note: The referee's count is broken only after both wrestlers have re-entered the ring. That is, as long as at least one wrestler is outside the ring, the referee's count continues. Moreover, it is possible for a wrestler to be counted out while executing a "plancha" if he has crossed the ring ropes by the count of 20.)

The game was one of the first wrestling games to feature an in-ring referee. The referee in the game is fairly accurate. For example, whenever a pinfall is attempted, the referee must run to where the two wrestlers are, lay on his stomach, and begin the three count. In effect, if the referee is on the other side of the ring when an opponent initiates a pin, the player will have additional time to try and escape. The game was also the first wrestling title to feature a cameraman at ringside (though he does not interact with the wrestlers).

Single player mode consists of two parts. First, the player fights in matches against increasingly difficult CPU opponents. After winning five matches, the player fights King Slender, the Video Wrestling Association (VWA) Champion. If the player has selected King Slender for play, then he will face Giant Panther for the VWA Championship, though some versions of the game have a bug requiring King Slender to win more than the usual five matches before being granted the title shot.

After winning the VWA Title, the second stage of gameplay begins. As the VWA Champion, the player has to defend the title. Making ten successful title defenses (two against each of the five remaining characters) will result in a title match against the Great Puma, champion of the Video Wrestling Federation. Defeating Puma will make a player the interpromotional VWA/VWF Champion and end the game. It is worth noting that some Nintendo aficionados consider the Great Puma to be one of the most difficult boss characters to ever appear on the NES.


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