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Princess Crown

Princess Crown
Princess Crown Sega Saturn cover.jpg
Sega Saturn version cover art
Developer(s) Atlus
Publisher(s) Sega
Director(s) George Kamitani
Producer(s) Hiroyuki Tanaka
Designer(s) George Kamitani
Programmer(s) Tetsuya Ikawa
Takashi Nishii
Writer(s) Hitomi Fukaumi
Composer(s) Toshikazu Tanaka
Platform(s) Sega Saturn, PlayStation Portable
Release date(s) Sega Saturn
  • JP: December 11, 1997
PlayStation Portable
  • JP: September 22, 2005
Genre(s) Action role-playing
Mode(s) Single-player

Princess Crown (プリンセスクラウン Purinsesu Kuraun?) is an action role-playing game developed by Atlus and published by Sega for the Sega Saturn video game console in Japan on December 11, 1997. Some of the team members involved in the project later formed the game development company Vanillaware.

The game is a side-scroller with a medieval setting, and features real-time combat. It is possible to learn certain moves or button combinations which perform special attacks. Experience points, money, and various items are obtained by defeating enemies.

Princess Crown gameplay revolves around a few major mechanics. These involve visiting towns, going on quests, gathering information, challenging bosses, and engaging in battles. The game has a linear storyline. Princess Crown is played in a side scrolling perceptive; hence, the chance of getting lost or losing track is small.

The game's exploration resembles that of Zelda II or Castlevania II. Exploration can be done via towns and paths. Towns are full of non-playable characters who have information that is needed to progress through the game. Paths are routes placed to move the player to the next town or event, and usually involve random encounters.

Encounters involve a combination of fighting elements and Role-playing video game elements. The battle system is simple yet challenging. Mechanics used include an attack command, guarding, evasion, items and recovery. As an average side-scrolling RPG, it mainly focuses on spacing, timing, reading, knowledge and evasion. What makes this game special is its power gauge, which is depleted by various actions. If it runs out then the character will run out of breath, which is needed to guard, evade and attack.


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