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Pool of Radiance: Ruins of Myth Drannor

Pool of Radiance: Ruins of Myth Drannor
Pool of Radiance - Ruins of Myth Drannor Coverart.png
Cover art
Developer(s) Stormfront Studios
Publisher(s) Ubisoft
Designer(s) Mark Buchignani, Ken Eklund, Sarah W. Stocker
Composer(s) David Beaupre
Platform(s) PC (Windows 95/98/ME)
Release
  • NA: September 24, 2001
  • PAL: November 30, 2001
Genre(s) Role-playing video game
Mode(s) Single player, Multiplayer

Pool of Radiance: Ruins of Myth Drannor is a Forgotten Realms Dungeons & Dragons role-playing video game released in 2001 by Ubisoft.

Ruins of Myth Drannor takes place from an isometric third-person perspective, similar to the Baldur's Gate series. Unlike Baldur's Gate and other Infinity Engine games, Ruins of Myth Drannor features turn-based combat rather than real-time combat. The game uses three-dimensional characters over pre-rendered two-dimensional backgrounds.

The game is a dungeon crawl, with a focus on hack and slash combat and the exploration of large dungeons. Story progression and interaction with other characters is a minimal part of the game, although there is some interaction with non-player characters (NPCs) and other in-game characters.

The story is set in the city of New Phlan. A dracolich and his sorcerer queen have seized control of the Mythal, the ancient magic that once protected the long abandoned elven city of Myth Drannor. Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city—and one soul—at a time.

Four heroes are sent to Myth Drannor by Elminster to stop the dracolich and the sorcerer queen from using the power of the Mythal to conquer Faerûn. They must travel to all areas of Myth Drannor, including dungeons and catacombs beneath the city, in an attempt to stop evil from taking over the region.

Producer Chuck Yager said the game was originally designed using the Advanced Dungeons & Dragons 2nd edition rules, but was converted to the 3rd edition rules partway through development. While Baldur's Gate II: Shadows of Amn implemented a few elements from the 3rd edition, Ruins of Myth Drannor was the first game attempting to comprehensively adapt those rules.


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