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Polymancer

Polymancer®
Poly-12-cover.jpg
Editor Staff
Categories Role-playing games
Frequency Quarterly
First issue December 2004
Final issue 2011
Company Polymancer Studios, Inc.
Language English
Website www.polymancerstudios.com
ISSN 1708-4474
Mojo RPG Rules System
Designer(s) Polymancer Studios Inc.
Publisher(s) Polymancer Studios Inc.
Publication date 2004
Genre(s) Universal
System(s) Mojo

Polymancer ® was a magazine covering roleplaying games and related hobbies such as miniatures, wargaming, and LARPs. The magazine was published in Canada by Polymancer Studios Inc.. It was distributed across the United States, across Canada, in the UK, in Australia, and in New Zealand, as well as having hard copies archived with Archives Canada (in Canada - [1]Library and Archives Canada - reference to Issue #1). The first issue was published in 2004 and it ran for 32 issues.

Polymancer's articles and scenarios were written without reference to any specific rules system - there were a few exceptions to this rule where specific roleplaying game rule systems were referenced. The magazine for the most part was “system-independent” so that “players of different game systems could make use of them”

The magazine covered many gaming genres such as fantasy, science fiction, horror, modern day, pulp. Most roleplaying game magazines at that time, just covered fantasy, in large measure due to Dungeons & Dragons, a fantasy RPG that was (and continues to be) the most popular RPG of its kind.

Polymancer was different from many magazines that covered RPGs by being printed. Many gaming magazines such as Pyramid were only available online. The April 19, 2007 announcement that Paizo Publishing's license to produce Dragon and Dungeon magazines was to end in September 2007, without being renewed, left Polymancer as one of the few printed RPG hobby magazines geared towards consumers left (see the for a list). (Wizards announced that the two magazines will be replaced by a yet-unspecified "online initiative.")

There was a complete adventure scenario in every issue of the magazine, which remained for the life of the publication as being “playable right out of the box.” A scenario map was included in each issue's center spread. There was also downloadable material to aid the gamemaster available on the publisher’s web site for most of the scenarios.


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