Pokémon Colosseum | |
---|---|
Developer(s) | Genius Sonority |
Publisher(s) | The Pokémon Company |
Distributor(s) | Nintendo |
Director(s) | Manabu Yamana |
Producer(s) | Gakuji Nomoto Hiroyuki Jinnai Hiroaki Tsuru Kenji Miki Shigeru Miyamoto |
Designer(s) | Kazunori Orio Gakuji Nomoto Akihiko Miura Sayaka Yamazaki Ryota Aomi Chiharu Sugaya Kōji Ōno |
Programmer(s) | Masayuki Kawamoto |
Artist(s) | Sin'Ichi Hiromoto |
Writer(s) | Kazunori Orio |
Composer(s) | Tsukasa Tawada |
Series | Pokémon |
Platform(s) | GameCube |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 73.46% |
Metacritic | 73/100 |
Review scores | |
Publication | Score |
AllGame | |
CVG | 9/10 |
Famitsu | 33/40 |
GamePro | 70% |
GameSpot | 7.3/10 |
GameSpy | |
GameZone | 8.5/10 |
IGN | 7.5/10 |
Nintendo Power | 94% |
Gamers Hell | 7.9/10 |
Pokémon Colosseum (ポケモンコロシアム? Pokemon Koroshiamu) is a role-playing video game developed by Genius Sonority and published by Nintendo as part of the Pokémon series. It was released exclusively for the GameCube on November 21, 2003, in Japan; March 22, 2004, in North America; and May 14, 2004, in Europe. Unlike previous titles, the game does not feature random encounters with Pokémon; instead, the player can steal ("snag") the Pokémon of other Pokémon Trainers. The game also features several battle modes for single-player and multiplayer gameplay.
The game is set in the desertous region of Orre. The player protagonist is Wes, a former member of Team Snagem. Throughout the game, the player rescues "Shadow Pokémon"—Pokémon who have had their hearts darkened by Cipher, an antagonistic organization—via snagging. Rui, a non-player girl, serves as Wes's sidekick and identifies Shadow Pokémon.
Pokémon Colosseum was exhibited at E3 2003. North American pre-orders were packaged with a bonus disc that allows the player to download the Pokémon Jirachi. Upon release, the game was generally well-received, with praise directed at its graphics and music. It was a commercial success, with 1.15 million copies sold in the United States and 656,270 in Japan.