*** Welcome to piglix ***

Playboy: The Mansion

Playboy: The Mansion
Playboy - The Mansion Coverart.png
North American cover art
Developer(s) Cyberlore Studios
Publisher(s) ARUSH Entertainment
Groove Games
Ubisoft (PAL)
Director(s) Seth Spaulding
Producer(s) Eric Marcoullier
Designer(s) Brenda Brathwaite
Programmer(s) William McFadden
Artist(s) Seth Spaulding
Engine Gamebryo
Platform(s) Microsoft Windows, PlayStation 2, Xbox
Release
  • NA: January 25, 2005
  • PAL: March 4, 2005
Genre(s) Business simulation game
Mode(s) Single player
Aggregate scores
Aggregator Score
GameRankings (Xbox)62.14%
(PC) 60%
(PS2) 59.97%
Metacritic (Xbox) 61/100
(PC) 59/100
(PS2) 59/100
Review scores
Publication Score
EGM 4.67/10
Eurogamer 5/10
Game Informer 6.5/10
GamePro 2.5/5 stars
Game Revolution C−
GameSpot 6.3/10
GameSpy 3/5 stars
GameZone 6.8/10
(PS2) 6.6/10
IGN 6.9/10
OPM (US) 2/5 stars
OXM (US) 7.6/10
PC Gamer (US) 61%
Detroit Free Press 2/4 stars
The Sydney Morning Herald 2.5/5 stars

Playboy: The Mansion is a simulation game video game for the PlayStation 2, Microsoft Windows and Xbox consoles, developed by Cyberlore Studios, published by Groove Games and ARUSH Entertainment and licensed by Playboy Enterprises.

Playboy: The Mansion puts players in the role of Hugh Hefner, the founder of Playboy Magazine and Playboy Enterprises, referred to in the game as 'Hef'. The aim of the game is to build the famed Playboy Empire from scratch, starting from a humble magazine to celebrity endorsements to home entertainment to Internet websites to merchandise.

The player can mold the famed Playboy Mansion to their own needs and wants, and has the option of experiencing the infamous Playboy Playmate parties in locations such as the Grotto and the Clubhouse. Hef, as well as all other characters in the game, can build three types of relationships with other characters: casual, business, and romantic. Each month, the player has to print an issue of the magazine. To do that the player needs a cover shoot, a centerfold, an essay from a celebrity, interview with a celebrity, a pictorial about a subject and an article about a subject. The player must hire photographers and writers to create each issue. All the characters have interests, such as sports and music, and writers on those topics will produce higher-quality articles. In the game, the player is the photographer during photo shoots. The game contains many sexual references, including sexual relationships.

There are twelve missions in total. Some of the goals include making and/or fixing relationships with people, publishing certain magazine content, and throwing parties. Players can also choose not to achieve goals, as there is no time limit, and do other things such as parties, mansion renovations and playing with the mansion's variety of games; however, magazines must continue to be published as that is the player's income source.

A soundtrack to the game, mixed by American DJ and record producer Felix da Housecat has been released. It features house tracks by many renowned producers like Armand Van Helden, DJ Sneak or Kaskade.


...
Wikipedia

...