Developer | Sony Interactive Entertainment |
---|---|
Product family | PlayStation |
Type | |
Generation | 2 |
Camera | |
Connectivity | AUX port |
Platform | PlayStation 4 |
Dimensions | 186 mm × 27 mm × 27 mm (18.6 cm × 2.7 cm × 2.7 cm) |
Predecessor | PlayStation Eye |
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The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4, developed by Sony Interactive Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3, which was released in 2007. It is also the motion sensor used to track the PlayStation VR virtual reality headset.
On February 21, 2013, a day after the PlayStation 4 was announced, a camera was revealed to be in development for the PlayStation 4, nicknamed the "PlayStation 4 Eye" after its predecessor, the PlayStation Eye. It was also featured in the trailer that teased the PlayStation 4.
In March 2014, Sony announced that over 900,000 PlayStation Cameras were sold alongside the PlayStation 4 console, leading to shortages of stock supply. It was estimated that 15% of PlayStation 4 owners also owned a PlayStation Camera.
Alongside the unveiling of the PlayStation 4 Pro and PlayStation 4 "Slim" on September 7, 2016, a design revision of the PlayStation Camera was unveiled for release on September 15, 2016. The new design has a cylindrical shape instead of the rectangular shape of the original revision, and now features a stand that can be used to adjust the camera's angle.
PlayStation Camera has two 1280×800 pixel cameras with lenses having an f f/2.0, with a 30 cm focusing distance, and an 85° field of view. With the dual camera setup, the camera can operate at different modes, depending on the target application. The two cameras can be used together for the depth perception of objects in its field of vision, akin to the Xbox's Kinect peripheral. Alternatively, one of the cameras can be used for recording video, and the other for motion tracking.