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Planet Coaster

Planet Coaster
Planet coaster box.png
Developer(s) Frontier Developments
Publisher(s) Frontier Developments
Director(s) James Dixon
Producer(s)
  • Richard Newbold
  • Steve Wilkins
Designer(s) Andrew Fletcher
Programmer(s) Oscar Cooper
Artist(s)
  • John Laws
  • Matthew Preece
  • Marc Cox
  • Sam Denney
Composer(s)
Platform(s) Microsoft Windows
Release date(s)
  • WW: 17 November 2016
Genre(s) Construction and management simulation
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 84/100
Review scores
Publication Score
Destructoid 7.5/10
Edge 8/10
Game Informer 8.25/10
Game Revolution 4.5/5 stars
GameSpot 9/10
IGN 8.5/10
PC Gamer (US) 75/100

Planet Coaster is a construction and management simulation video game developed and published by Frontier Developments for Microsoft Windows, which was released worldwide on 17 November 2016. Frontier had previously worked in the construction and management genre with RollerCoaster Tycoon 3, of which Planet Coaster is a spiritual successor. Planet Coaster has received positive reviews from critics.

Planet Coaster is a construction and management simulation video game. Similar to its spiritual predecessor, the game allows players to build different theme park rides and roller-coasters. These player-created attractions can be shared through a mechanic called "global village". The game also comes with ten mascots.

Before starting the game, the player must create their own avatar. Afterwards, the player could choose between three game modes: sandbox, challenge, and career. Similar to Frontier's previous game, RollerCoaster Tycoon 3, the sandbox mode enables players to construct their own theme park on an empty plot of land. In the challenge mode, the player must construct an amusement park on an empty lot (like sandbox mode) but with limited funds. In the career mode, the player must complete smaller things than in the challenge mode such as constructing unfinished roller coasters or hiring janitors. First unveiled at EGX 2016, the game also features a dedicated mode called the "crash mode" which allows players to construct incomplete coasters and let them crash into the park's visitors.

Before the development of Planet Coaster, Frontier Developments had developed several other construction and management simulation video games, including 2004's commercial and critical success RollerCoaster Tycoon 3, which sold almost 10 million copies.Planet Coaster serves only as a spiritual successor to RollerCoaster Tycoon 3 instead of a direct sequel, as the company considered the use of the brand Tycoon "didn’t carry the cachet anymore" due to the releases of mainly poorly-received Tycoon games in recent years. In a December 2016 interview with Cambridge News, David Walsh (the Chief Operating Officer of Frontier Developments) said that the success of Elite: Dangerous enabled the company "to bring Planet Coaster to the market, which is highly significant as it demonstrates we are not a single game company”.


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