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PixelJunk Racers

PixelJunk Racers
PixelJunk Racers logo.png
PlayStation Store icon
Developer(s) Q-Games
Publisher(s)
Series PixelJunk
Platform(s) PlayStation 3
Release date(s) September 13, 2007
Genre(s) Puzzle, Racing
Aggregate scores
Aggregator Score
GameRankings 63%
Metacritic 62/100
Review scores
Publication Score
1UP.com D+
GameSpot 7.0/10
IGN 5.2/10

PixelJunk Racers is a puzzle, racing game developed by Q-Games for the PlayStation 3. It was released on the PlayStation Store on September 13, 2007 as the first title in the PixelJunk series. An updated version, PixelJunk Racers 2nd Lap, was released on August 24, 2010.

Bearing structural similarity to slot car racing games, the tracks of PixelJunk Racers consist of five separate lanes within which the cars move. The camera is always fixed above the circuit, giving an aerial overview of the entire track. The commands a player can execute are; changing lanes, controlling the throttle, and honking the horn.

There are 32 gameplay modes available out of 16 core modes. Core racing modes have up to three levels of difficulty (Normal, Turbo and Master) varying with the speed of the gameplay. There is a total of 10 tracks on which each mode can be played.

The single player mode includes a tournament, free racing (Quick Race), and Score Attack. In Score Attack, the player's best score in any mode is ranked online, and scores appear on PlayStation Network leaderboards. The multiplayer mode is exclusively offline, and up to seven players may simultaneously play the game on the same console.

PixelJunk Racers 2nd Lap, an enhanced version of Racers, was released in August 2010. 2nd Lap was made available for free to players who had already purchased the original Racers. 2nd Lap includes new game types, trophies, and a "Ghost Attack" mode in which players can race the recorded "ghosts" of any online player with registered high scores.

Upon its release, PixelJunk Racers received mediocre reviews from game review outlets. The variety of gameplay modes was praised by some critics, though IGN asserted that the "diverse game types can't quite save the core mechanics", calling them "aggravatingly repetitive". The difficulty of the game in general was unappealing to many reviewers. In a review from 1UP.com, a phenomenon was noted in which the enemy cars would fill up all five lanes, making them impassable. Gameplay instances such as this were described as "controller-hurlingly frustrating".


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