PixelJunk Eden | |
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PlayStation Store icon
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Developer(s) | Q-Games |
Publisher(s) | |
Composer(s) | Baiyon |
Series | PixelJunk |
Platform(s) | PlayStation 3 (PSN) Microsoft Windows (Steam) |
Release date(s) |
PlayStation 3
April 16, 2009 (Encore) Microsoft Windows February 2, 2012 |
Genre(s) | Platform, puzzle |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 85% |
Metacritic | 84/100 |
Review scores | |
Publication | Score |
1UP.com | B+ |
Eurogamer | 7/10 |
GameSpot | 7.0/10 |
IGN | 8.4/10 |
PixelJunk Eden is a video game developed by Q-Games for the PlayStation 3 and Microsoft Windows. The third game in the PixelJunk series, it was released on the PlayStation Store on July 31, 2008 worldwide. A demo of the game was released on July 25, 2008. The game features the work of Baiyon, an independent artist from Kyoto who was invited by the studio founder Dylan Cuthbert to design the graphics and soundtrack.
The player controls a "Grimp" (derived from the actions "grip" and "jump"), a small creature that maneuvers itself by jumping from and attaching itself to plant-like structures. The Grimp also has the abilities to swing itself from a silk-like tether for a short amount of time and spin while jumping. Using these abilities, the objective of the Grimp is to collect several objects called "Spectra" that are found in the game's stages (or "gardens"). Usually located high above the player's starting point, spectra must be reached by activating seeds, which will grow out into structures the Grimp can attach itself to. At first dormant, seeds can be activated by collecting pollen and jumping into them. Pollen is obtained by having the Grimp hit enemies with its body or the silk it is swinging from, and then jumping or swinging through the particles as they float to the ground. The player can attempt to jump and swing through multiple enemies without landing on the ground or a plant, each one creating a chain and increasing the amount of pollen generated. Later stages feature enemies that are more aggressive to the Grimp and attempt to knock it off the plant it is on or cut its silk, slowing down the player's progress to higher levels.
Once the player enters a garden, a "synchronization meter" begins to decrement at a fixed pace. If the meter should fall empty, the mission is considered failed and the player will have to restart the game. Objects referred to as "crystals" can be collected across each garden to refill the meter, including those generated after completing certain chain maneuvers. The meter is also completely refilled when a Spectra is collected. On January 15, 2009, the game was patched [1] to include a "continue" option should the synchronization meter deplete. While choosing to continue will avoid the need to restart one's progress from the beginning, doing so will disable the ability to earn "Garden complete" trophies.