Pinball FX 2 | |
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![]() Cover art for the original Xbox Live Arcade release
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Developer(s) | Zen Studios |
Publisher(s) | Microsoft Game Studios |
Platform(s) | Xbox 360 (XBLA), Microsoft Windows, Xbox One |
Release |
XBLA: October 27, 2010 Windows 8: October 27, 2012 Steam: May 10, 2013 Xbox One: August 14, 2014 Windows Phone: TBA |
Genre(s) | Pinball |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 84.29% |
Metacritic | 88/100 |
Review scores | |
Publication | Score |
Eurogamer | 9/10 |
Game Informer | 9/10 |
GameSpot | 8.5/10 |
OXM (US) | 8.5/10 |
TeamXbox | 9.3/10 |
Pinball FX 2 (stylized as Pinball FX2) is a pinball video game for Xbox 360, Xbox One, and Microsoft Windows (XP and higher) and is the sequel to Pinball FX. It was developed by Zen Studios and published by Microsoft Studios. It was released on October 27, 2010 via the Xbox Live Arcade service. The game includes several new features, such as local multiplayer and the ability to tweak table settings. Players can also import all of the tables from Pinball FX they had previously purchased. The Windows 8 version of Pinball FX 2 was released on the Windows Store on October 27, 2012, two years after the original XBLA release. The game was subsequently released for other Windows platforms via Steam on May 10, 2013.Pinball FX 2 was announced for Windows Phone in February 2012.
Pinball FX 2 uses the same basic rules as a physical pinball machine, but in a virtual environment. As with a traditional pinball machine, the player fires a steel ball onto the playfield using a plunger. Once the ball is in play the player controls the flippers and can nudge the machine to influence the path of the ball. Each of the game's tables become more complex as the game advances, opening new paths and opportunities.
The game allows use of the Xbox Live Vision camera to operate the flippers and to video chat with Xbox Live opponents. It also features leaderboards and online multiplayer for up to four players. Players can also participate in split-screen multiplayer. Multiplayer games are won by being the first to achieve the set high score, which can be adjusted from 10 to 100 million points. Penalties can also be set for losing a ball with players losing anywhere from 5 to 25 percent of their score when a ball is lost.