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Pillars of Eternity: The White March

Pillars of Eternity: The White March
Pillars of Eternity The White March Part 1 Cover.png
Cover for The White March – Part I
Developer(s) Obsidian Entertainment
Publisher(s) Paradox Interactive
Director(s) Josh Sawyer
Producer(s) Justin Britch
Designer(s) Josh Sawyer
Bobby Null
Eric Fenstermaker
Programmer(s) Adam Brennecke
Artist(s) Rob Nesler
Writer(s) Eric Fenstermaker
Carrie Patel
Olivia Veras
Composer(s) Justin Bell
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux
Release Part I
  • WW: August 25, 2015
Part II
  • WW: February 16, 2016
Genre(s) Role-playing
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 76/100
Review scores
Publication Score
GameSpot 6/10
IGN 6.8/10
PC Gamer (US) 70/100
GameStar 86/100
Aggregate score
Aggregator Score
Metacritic 79/100
Review scores
Publication Score
GameSpot 5/10
IGN 8/10
The Escapist 4/5 stars
PC World 4/5 stars
Softpedia 8.5/10

Pillars of Eternity: The White March is a two-part expansion pack for the 2015 role-playing video game Pillars of Eternity, developed by Obsidian Entertainment and published by Paradox Interactive. The first part was released on August 25, 2015, while the second was released on February 16, 2016.

The White March – Part I added several new features to the base game, such as an increased level cap and new abilities, along with new companions. The White March – Part II also adds a new companion along with a new Story Time difficulty mode in its accompanying patch. The main quest line of the expansion has the protagonist, the Watcher, go on a search to find a white forge on the mountainous region of the White March by the request of the village of Stalwart. By reactivating it, the Watcher awakens powerful entities who threaten to destroy the Dyrwood if not stopped.

Critical reception for The White March – Part I was generally mixed. Reviewers praised the expansion for expanding on the game with more quests; however, some criticized it for its excessive focus on combat and for being too similar to the base game. Reviews for Part II were more positive, with critics praising its storytelling and the role-playing available to the player.

The gameplay of The White March is mostly unchanged from Pillars of Eternity. As with the base game, the player controls a party of up to six characters through adventures. Several new features are added with the expansion's accompanying patches, which include an artificial intelligence system for party members, which lets the player choose if they are "aggressive" or "defensive" during battles, and also has an option for them to use abilities which can only be used a set amount of times per resting automatically, and a Story Time difficulty mode which allows the player to advance through the game faster.

The expansion is set in the new area of the White March. In addition, the expansion also adds Crägholdt, a dungeon which is accessed separately from White March. The expansion content is optional to complete, and it can also be freely accessed at any time after the player acquires the stronghold. The level cap has been raised from 12 to 14 in Part I, and is further increased in Part II to level 16.Obsidian Entertainment said that the recommended level to start the expansion is level 7, and over leveled characters will have the option to upscale the difficulty. Several new spells and abilities were introduced along with the level cap increase. Also added are Soulbound weapons, which can be bound to characters to increase their damage over time. Both parts of the expansion add a total of around 20 hours to the game.


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